User:Wloucks

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Wloucks is a Wikipedia editor who primarily watches pages about board games and archaeology. He is the creator of Afterleap (originally conceived under the name The Afterlife), a perfect information abstract strategy game played on a 6×6 checkered board. The only random element of the game is the order of play.

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Afterleap[edit]

Afterleap
abcdef
6a6b6c6d6e6f66
5a5b5c5d5e5f55
4a4b4c4d4e4f44
3a3b3c3d3e3f33
2a2b2c2d2e2f22
1a1b1c1d1e1f11
abcdef
An Afterleap board.
Players2 to 4
Setup timeLess than 15 seconds
Playing time5-25 minutes
ChanceOrder of play
Age range6+
SkillsTactics, strategy, observation
abcdef
6a6b6 black circlec6 black pawnd6e6 white circlef6 white circle6
5a5b5 white pawnc5 white pawnd5 white circlee5 black circlef5 black circle5
4a4 white circleb4 white pawnc4 white pawnd4 black pawne4f44
3a3b3c3 black pawnd3 black pawne3f33
2a2b2c2d2e2f22
1a1b1c1d1e1 black pawnf11
abcdef
It is the black stone's move in a four-player game. The black stone at e5 could capture the white stone at f6 using diagonal movement because f6 is an occupied corner of the board. The black stone at f5 cannot capture, but it can move to f4. The black stone at b6 can capture the black pawn at c6 orthogonally, landing at d6. Black stones are considered different color from black pawns in this diagram. Color generally refers to the team being played. If two-players were using such a set, for example, alignment of the same color would mean aligning 4 black stones or 4 black pawns.

Afterleap is a perfect-information abstract strategy game played by two to four players on a 6×6 checkered board. It was inspired by checkers, tigers and goats, konane, and gomoku. The first player to move may be determined by mutual decision among all players or by the highest roll of a six-sided die. If a die is unavailable, a set may also use pieces that are uniform in shape but different in color. A specific color moves first, and players can draw colors randomly from a container to determine the order of play.

The game may be won by capturing a specified number of opponent pieces or aligning a specified number pieces orthogonally (horizontally or vertically, but not diagonally).

Set up[edit]

The board is empty initially, and each person gets an equal number of pieces; one color is chosen by each player. Pieces may also be referred to as stones, checkers, markers, men, women, pawns, chips, or pips. In a four-player game, each person gets 6 pieces. In a three-player game, each person gets 8 pieces. A two-player game is similar to the four-player game with one person playing the 1st and 3rd team to play, and the other controlling the 2nd and 4th team.

Placement of pieces[edit]

In the first phase of the game, each player takes a turn placing one piece on a vacant square, and play passes to the person sitting clockwise around the board. However, a piece may not be placed on a square that is orthogonally adjacent to a space occupied by the same color. After all pieces have been placed on the board, a single piece may be moved in each turn.

Movement and capture[edit]

The second phase of the game involves the movement of pieces. Capturing is done by hopping over an opponent's piece to a vacant space on the board, similar to checkers, except that hopping is done orthogonally rather than diagonally. Furthermore, a piece may not change direction while capturing but may still make multiple captures in one turn. Capturing is therefore more similar to that in konane. However, capturing is not mandatory. Like both checkers and konane, a piece may not hop over a piece of its own color. In the two-player variant, a player may hop over a piece that he or she controls, provided it is of different color. In this case, the piece would not be removed from the board as a capture.

Instead of capturing, a player may use his or her turn to move one piece orthogonally by one space. This space must be unoccupied. Diagonal movement is also permitted in a special case; if an opponent's piece occupies one of the four corners of the board, a player may move diagonally by one space into the occupied corner. The opponent's piece is then captured. This rule exists to prevent players from "camping" in the corners where they would otherwise be safe from capture.

Passing a turn is permitted only if a player cannot use any of his or her own pieces for movement or capture. This is called a mandatory pass.

End of game[edit]

A game may be won by a single player through capture or alignment, or a game may be drawn. In a four-player game, a player wins by capturing 4 opponent pieces or aligning 4 of their own pieces orthogonally. In the three-player version, a player wins by capturing 5 opponent pieces or aligning 5 pieces orthogonally. When two people are playing, a player wins by capturing 8 opponent pieces or aligning 4 pieces of the same color orthogonally.

If every player has less pieces than necessary to win by alignment, and no player has won by capture, each color is permitted one final move. The first player to capture their last needed piece during their final move wins the game, otherwise the game is a draw.

A player may resign from the game if he or she chooses. If the game is still in progress, the resigning player leaves his or her pieces on the board available for capture.

History of Pages Edited[edit]

2014[edit]

Senet
Board game
Konane
Game of the Amazons
Bagh-Chal

2015[edit]

Computer go
The Hangman's Beautiful Daughter
Board game (Simple English)

2016[edit]

Mesolithic

2018[edit]

Joseph