User:PolarisSLBM/Sandbox

From Wikipedia, the free encyclopedia

Sandbox!

Sometimes I just get an uncontrollable urge to go out and vandalize Wikipedia where I thought it would be funny. But I don't, because vandalism is wrong[1]. So instead I'm going to put all my humorous crap here.

Tax Gene Product[edit]

A Tax Gene Product is a nuclear protein that has a molecular weight of about 37,000 to 40,000 daltons.

Sources: http://www.gsbs.utmb.edu/microbook/ch062.htm


Fallout[edit]

Anybody ever notice all the ridiculous stuff going on in the Fallout series? And I don't just mean in Fallout 2 and Fallout Tactics: Brotherhood of Steel, either.

But I'm going to rip on Fallout 2 anyway. The Enclave has no purpose other than to kill people. They don't seem to have any potential gain! Fallout is decidedly non-linear as far as games go; it has a beginning and an end, and your progression is only limited by your physical movement speed. But Fallout 2 is much more linear, almost semi-linear. The way the enemies increase in difficulty and power is reminscent of traditional computer 'RPGs', and not something present in Fallout (enemies in Adytum and Junktown were roughly equivalent, despite the huge amount of space between them). In Fallout 2, there are distinct 'blocks' of places you are supposed to visit around the same time. There is the Klamath block (Arroyo/Klamath/The Den/Modoc), the Midland block (New Reno/Redding/Broken Hills/Vault City/Gecko), and the End block (NCR, Military Base, Vault 13 and 15, San Francisco). It's rather unsettling and quite strange, and I don't much enjoy that.

Speaking of New Reno, New Reno sucks. It's a stupid ridiculous place full of big 30's gangsters, electricity, neon lights, movie-making, fancy heaters, Tommy guns, and gambling. It's an annoying place I never want to visit and never want to be at, but if you don't, you won't have enough level.

And why are so many of the places in Fallout 2 real? Klamath Falls, Redding, Reno, San Francisco, etc. are all real and such.

Fallout 2 has too many guns. Fallout Tactics somehow manages to have even more too many guns. There should be 2/3 guns for each type; pistol, SMG, rifle, auto-rifle, etc: a crappy one, a mediocre one, and a good one.