Talk:Peggle

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Good articlePeggle has been listed as one of the Video games good articles under the good article criteria. If you can improve it further, please do so. If it no longer meets these criteria, you can reassess it.
Article milestones
DateProcessResult
November 5, 2009Good article nomineeListed

Formats[edit]

I would like to point out that a PSP version of Peggle is being released very soon. http://blog.us.playstation.com/2010/11/12/peggle-hits-psp-on-tuesday-is-addicting/ General AUS (talk) 00:02, 13 November 2010 (UTC)[reply]

There's also a version for clickwheel-format iPods. 86.153.83.196 (talk) 18:47, 10 July 2013 (UTC)[reply]

Comments[edit]

I think we could make this NPOV by removing the exclamation Points and changing the characters graph to put down more encyclopedic descriptions of their powers.


I would like to see a discussion of the highest scores achieved in Peggle. For instance, a score of 2,700,000 is thought to be obtained only once in 50,000 tries. What are the highest scores known, I am curious to know. —Preceding unsigned comment added by Theo Pringle (talkcontribs) 21:30, 10 September 2007 (UTC)[reply]

I have a replay featuring a guy getting 4 million score using Warren.--88.212.102.217 12:58, 30 September 2007 (UTC)[reply]

Scoring[edit]

10 x multiplier pts for Blue 100 x multiplier pts for orange 500 x multiplier pts for purple The total is multiplied (again) by the number of pegs hit

example, I hit 4 pegs 3 blue one orange, whilst the multiplier is x1

10 + 10 + 10 + 100 = 130 x 4 = 520 Then style points are added, unaffected by multipliers. Can we squeeze this into the Gameplay section? I think the gameplay section is become a little bit of a "wall of text" ,maybe split into sub sections? Zeonglow (talk) 00:58, 12 December 2009 (UTC)[reply]

Specific scoring details is unnecessary. The multipler and style bonuses are explained already. --MASEM (t) 03:51, 12 December 2009 (UTC)[reply]

No arcade game[edit]

Whoever wrote that part of the entry is clearly mistaken. The most comprehensive arcade game website on the net, KLOV.com, does not have an entry for a Peggle arcade game link. If one existed, no matter how obscure, they'd have a record of it. 68.229.184.37 03:07, 4 October 2007 (UTC)[reply]

Someone asked about this on rec.games.video.arcade.collecting, and someone responded, "there are better references than klov", and provided this link --SHODAN 10:49, 22 October 2007 (UTC)[reply]

I don't understand. Clearly there was an arcade game called Peggle with similar gameplay. It was released in 1991 by Strata/Incredible technologies. Here is a link for more information (https://www.arcade-museum.com/game_detail.php?game_id=18626). — Preceding unsigned comment added by 78.192.9.42 (talk) 11:27, 1 April 2018 (UTC)[reply]

Easteregg[edit]

Trivia talks about an easteregg if you play ode to joy using menu buttons, more details about it? —Preceding unsigned comment added by 88.212.102.217 (talk) 11:21, 16 October 2007 (UTC)[reply]

I just did it. "Play" the opening notes of Ode to Joy by hovering the cursor over the appropriate buttons (the 4 buttons on the right and "Replays") in time to the music. The timing can be tricky. --SHODAN 03:20, 22 October 2007 (UTC)[reply]
I tried it in Peggle Deluxe, and it works there as well. I added it to the article. Incidentally, the order is "Duel-Duel-Challenge-Replays-Replays-Challenge-Duel-Quick Play-Adventure-Adventure-Quick Play-Duel-Duel-Quick Play-Quick Play" --SHODAN 03:40, 22 October 2007 (UTC)[reply]

Fair use rationale for Image:Peggle Logo.png[edit]

Image:Peggle Logo.png is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

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BetacommandBot (talk) 19:56, 5 December 2007 (UTC)[reply]

Sequel[edit]

There is now a sequel called "Peggle Nights". [1] --68.163.134.78 (talk) 16:12, 17 September 2008 (UTC)[reply]

Embedded in World of Warcraft[edit]

The developers have crafted an add-on that effectively lets you play the game inside of another game, World of Warcraft. While not unprecedented, it does suggest an interesting trend in gaming. [2] 71.103.164.247 (talk) 23:08, 2 May 2009 (UTC)[reply]

GA Review[edit]

This review is transcluded from Talk:Peggle/GA1. The edit link for this section can be used to add comments to the review.

Reviewer: gakon5 (talk) 20:59, 2 November 2009 (UTC)[reply]

Your GA review is forthcoming.

GA review (see here for criteria)
  1. It is reasonably well written.
    a (prose): b (MoS):
    Prose issues below.
  2. It is factually accurate and verifiable.
    a (references): b (citations to reliable sources): c (OR):
    I've yet to go through the sources, but the article appears to have no OR.
  3. It is broad in its coverage.
    a (major aspects): b (focused):
  4. It follows the neutral point of view policy.
    Fair representation without bias:
  5. It is stable.
    No edit wars, etc.:
  6. It is illustrated by images, where possible and appropriate.
    a (images are tagged and non-free images have fair use rationales): b (appropriate use with suitable captions):
  7. Overall:
    Pass/Fail:

Lead:

  • Is the Peggle iPhone App Java-based, or is Java its own platform?
  • Special powers associated with a number of cartoon "Peggle Masters" can be activated to benefit the player to aid in this task. Something about this doesn't read right.
  • Peggle initially sold slowly but was boosted by The sales of Peggle were boosted, not Peggle itself. Perhaps change the subject of the sentence.
  • What's a "themed demonstration"?
  • I'm thinking something along the lines of "demo", "trial", or "sample". Peggle Extreme is but a mere sample of the full game, and I don't think "demonstration" fits in a gaming context. --gakon5 (talk)
  • I suppose I never considered the fact that "demo" is indeed short for "demonstration". At the same time, I feel like "demonstration" in a gaming context means something you just watch and don't play. --gakon5 (talk)

Gameplay:

  • In the second paragraph, the player's objective is explained (clearing all the orange pegs just by shooting balls into the field?) before the most basic gameplay element is described (hitting a peg with a ball destroys it).
  • I'm not sure it's made clear how exactly Peggle Masters work. The sentence introducing special powers reads: When the player hits a green peg, they activate the current "magic power" of the character for that level. Who is this character? Outside of the Lead, the term "Peggle Master" has not yet been introduced.
  • I suppose you could say there's a lot going on on a Peggle board. So, I wonder two things about this entire section:
  • Does it go into too much detail with regard to gameplay mechanics? Some of the minutae of scoring (style points do not get the multiplier bonus) can't be that important to the reader's understanding.
  • The first paragraph is dedicated to outlining all the different objects on the board. Would it be better to instead explain these things throughout the entire section rather than all at once?
  • That's a great improvement over what it was. --gakon5 (talk)

Development:

  • In some cases, they had found the sound appropriately early on What does this mean?

Versions and sequels:

  • I don't belive "Master Challenges" as a concept have yet been introduced, unless they're analagous to the Master levels from the original game's Story mode.
  • Peggle Extreme was developed in conjunction with the Valve Corporation after programmer Tams Programmer for PopCap?

Reception:

  • This was a pretty well-received game, but is there any more negativity you can add? There isn't much, other than one bit about a mode in the XBLA version.

Sources:

  • The gameplay section seems like it needs more inline citations. Everything else looks fine, and the sources are all reliable.

I plan on copyediting the article sometime later. Lots of little prose issues to work out. Really, I think the article's biggest problem lies in the Gameplay section, which may need to be reworked in structure to read less confusing. --gakon5 (talk) 21:53, 2 November 2009 (UTC)[reply]

I won't be able to do any copyediting until tomorrow. But I like the changes being made. --gakon5 (talk) 01:43, 3 November 2009 (UTC)[reply]
You've gotten the improvements I've made. I've speckled references for gameplay, and I think you got the one aspect that I found in another review about the lack of online play in the PC version which appears to be the most negative thing about the game. Copyediting is very much appreciated. --MASEM (t) 23:42, 4 November 2009 (UTC)[reply]
I'm going to read over it one more time, and then probably pass it. --gakon5 (talk) 02:03, 5 November 2009 (UTC)[reply]
And, passed. Great game, and an interesting read. --gakon5 (talk) 02:20, 5 November 2009 (UTC)[reply]

Extreme Fever and Ultra Extreme Fever[edit]

The article currently sates that "If all the pegs on a level are cleared, a bonus is awarded and all the bins turn to the maximum value and the message "Ultra Extreme Fever" is displayed." This is incorrect. A player only receives "Ultra Extreme Fever" if the very last brick/peg destroyed is orange -- I've learned this from personal experience. The second to last peg was orange; the ball ricocheted off of it to hit the final, blue peg. Alex999139 (talk) 03:00, 28 March 2011 (UTC)[reply]

Research suggests peggle lifts mood[edit]

I read this review of a study yet feel it should be verified The numbers are Noticeably Big When I read a powerpoint presentation doubleyew doubleyew doubleyew dot ecu dot edu/cs-hhp/rcls/biofeedback/upload/Matt-Fish-Slides_03-01-11.pptx there were other also impressive results — Preceding unsigned comment added by 163.41.136.51 (talk) 23:18, 9 June 2011 (UTC)[reply]

with a decrease in total mood disturbance being a positive change in mood. In terms of total mood disturbance, 'Peggle had the greatest effect, improving mood by 573% across all study subjects' compared to the control group (which saw a modest improvement in mood). Bejeweled 2 (435%) and Bookworm Adventures (303%) also had significant positive effects on subjects' overall mood. Interestingly, among those subjects who played Bejeweled 2, male subjects showed a 10% greater increase in total mood than female subjects, while females who played Peggle experienced a 40% greater improvement in mood than males who played that game. "It's not surprising that Peggle had the greatest effect on overall mood, given the game's over-the-top celebration of players' success each time they complete a level,"

East Carolina University's Department of Recreation and Leisure Studies today revealed the results of a six-month long, randomized, controlled study that measured the stress-relieving and other mood-lifting effects of so-called "casual" video games. The three puzzle and word games used in the study, Bejeweled® 2, Peggle™ and Bookworm™ Adventures, are all made by PopCap Games, the leading developer and publisher of casual video games. (PopCap underwrote the study and provided copies of the games for research purposes.)

In all cases, the changes in stress levels and mood were measured in comparison to a control group that experienced a Web-based activity similar in physical and mental nature to the game-playing groups.

"I've conducted many clinical studies in the area of recreational therapy in the past, but this was the first one seeking to determine the potential therapeutic value of video games," stated Dr. Russoniello. "The results of this study are impressive and intriguing, given the extent of the effects of the games on subjects' stress levels and overall mood. When coupled with the very high degree of confidence we have in those results based on the methodology and technologies used, I believe there is a wide range of therapeutic applications of casual games in mood-related disorders such as depression and in stress-related disorders including diabetes and cardiovascular disease. Granted, this study was a first step and much more needs to be done before video games can be prescribed to treat medical conditions. However, these exciting results confirm anecdotal evidence that people are playing casual video games to improve their mood and decrease their stress, and herald casual games' potential in health promotion, disease prevention, and treatment of stress- and mood-related disorders."

the material is from Study Reveals Casual Video Games Relieve Stress, Improve Mood at ecoustics dotcom — Preceding unsigned comment added by 163.41.136.51 (talk) 23:08, 9 June 2011 (UTC)[reply]

Android Version?[edit]

Searching the play store shows no signs of an Android version. Furthermore the official site only lists the following formats:

   iPad
   iPhone/iPod touch
   PlayStation Network
   Xbox LIVE Arcade
   Nintendo DS
   PC Download

http://www.popcap.com/peggle-1

72.196.130.211 (talk) 15:48, 9 December 2013 (UTC)[reply]

iPhone OS[edit]

needs to be changed to iOS Bumblebritches57 (talk) 22:06, 23 July 2014 (UTC)[reply]

External links modified[edit]

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Outdated[edit]

For a video game this article is decently substantial, however it still includes information in the opening section that is at a minimum 5 years out of date. — Preceding unsigned comment added by 86.27.225.34 (talk) 21:23, 24 March 2018 (UTC)[reply]

Source[edit]

"Jimmy Lightning" listed at Redirects for discussion[edit]

An editor has identified a potential problem with the redirect Jimmy Lightning and has thus listed it for discussion. This discussion will occur at Wikipedia:Redirects for discussion/Log/2022 April 22#Jimmy Lightning until a consensus is reached, and readers of this page are welcome to contribute to the discussion. Ten Pound Hammer(What did I screw up now?) 23:36, 22 April 2022 (UTC)[reply]

Requested move 15 May 2022[edit]

The following is a closed discussion of a requested move. Please do not modify it. Subsequent comments should be made in a new section on the talk page. Editors desiring to contest the closing decision should consider a move review after discussing it on the closer's talk page. No further edits should be made to this discussion.

The result of the move request was: Not Moved (non-admin closure) >>> Extorc.talk 11:26, 1 June 2022 (UTC)[reply]


(non-admin closure)

– A rather lengthy and long-running series in which no particular game has primacy, despite the original game being the most developed article. Moving the series page to primary will help it expand and reflect the actual scope of the series, as well as bring it in line with other video game series. ᴢxᴄᴠʙɴᴍ () 06:30, 15 May 2022 (UTC) — Relisting. Jack Frost (talk) 12:44, 22 May 2022 (UTC)[reply]

  • Support per nom. -- Netoholic @ 09:07, 15 May 2022 (UTC)[reply]
  • Oppose Peggle is not a series where the sequels are especially well known. If people talk about Peggle, they are likely talking about the original game. --Eldomtom2 (talk) 13:51, 15 May 2022 (UTC)[reply]
  • Oppose The first game has more recognition than the series itself. --Masem (t) 14:44, 15 May 2022 (UTC)[reply]
    I cannot see how that is possibly true. Peggle 2 got no less than 39 reviews for the Xbox version. That is not the sign of an unrecognized game. ᴢxᴄᴠʙɴᴍ () 17:22, 15 May 2022 (UTC)[reply]
    Reviews are not the only measure of recognition. --Eldomtom2 (talk) 12:47, 16 May 2022 (UTC)[reply]
  • Oppose. The series is mostly irrelevant, as can be seen by how short the tiny article on it is. It's the main game that's known. SnowFire (talk) 05:24, 20 May 2022 (UTC)[reply]
  • Support per nom.--Ortizesp (talk) 19:05, 22 May 2022 (UTC)[reply]
  • Oppose Peggle being said usually means the first game. However when people say Bejeweled they usually mean the series and not the 2004 game, this would work more with that
    Jeweldation (talk) 18:16, 30 May 2022 (UTC)[reply]
The discussion above is closed. Please do not modify it. Subsequent comments should be made on the appropriate discussion page. No further edits should be made to this discussion.