Talk:Fighting game community

Page contents not supported in other languages.
From Wikipedia, the free encyclopedia

Point of view/synthesis issue?[edit]

I don't know what the best solution is, but the line "In contrast, the same games might only attract 1,000-2,000 entrants at a large tournament" goes directly against the spirit of the sources it came from. The news articles say that tournament entrants have reached a "ridiculously high" peak, while the article suggests these numbers are low by comparing it to the sales figures of these games. I know this is new content; I just don't know how to solve it without removing it entirely ^_^; ~Mable (chat) 21:42, 7 March 2017 (UTC)[reply]

The Future and Monetization[edit]

Talks as to how the fighting game community might grow are surrounded by the question of the recent free to play (F2P) trend. The community saw these talks in the 2022 Japan Fighting Game Publishers Roundtable 3 in which the most popular heads of development came together to discuss the future. Game's such as Killer Instinct (2013) showed the potential for introducing new players through the F2P model. Using a free rotation model weekly for character's that player's could try, and ultimately get invested so that they might pay for the character they liked. It was smart and successful, but was locked to a single console platform that was unpopular at the time, and on an IP that many casual gamer's did not recognize. Though, eyes are on Epic Games and their rumored F2P title, Project L, a fighting game using the famous League of Legends IP and characters. It is speculated that this title might be a bridge to the future for the FGC, and if done right might garner even more fans to the genre, and even greater prize pools for the competitive players. Of course it's all up in the air, and only time will tell. — Preceding unsigned comment added by Tylerberry12345 (talkcontribs) 20:40, 29 April 2022 (UTC)[reply]

Culture expansion and other segments[edit]

I feel that the culture segment is way too short and has no value right now, as well as the potential to add other segments detailing its opposition of being labeled an "Esport" and the fact that there is so much more to be explored on the topic. Just search up FGC in google and a lot of games, people, and history will come up. I know little about the fgc but i think this arcticle should be vastly expanded to show the scope and personality of the fgc. 209.195.252.78 (talk) 13:39, 8 May 2023 (UTC)[reply]