Stormrise

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Stormrise
Developer(s)Creative Assembly
Publisher(s)Sega
Composer(s)Jeff van Dyck
Platform(s)PlayStation 3, Xbox 360, Microsoft Windows
Release
  • NA: 24 March 2009
  • AU: 26 March 2009[1]
  • EU: 27 March 2009
Genre(s)Real-time tactics
Mode(s)Single-player, multiplayer

Stormrise is a real-time tactics video game developed by Creative Assembly's Australian studio and published by Sega for Microsoft Windows, PlayStation 3, and Xbox 360. It's set in a post-apocalyptic world.

Gameplay[edit]

The game is a real-time tactics game, with the ability to control units in the air, on the surface, and underground.

Story[edit]

In the near future, a network of orbital weather control satellites was created to prevent an environmental disaster. But, the satellites malfunctioned triggering a catastrophic event known as simply "The Event", in which firestorms ravaged the surface of the Earth. A select few were chosen to go into cryogenic stasis and rebuild society, while the rest were left to die. After a few decades, two civilizations began to emerge. Those who went into stasis would reawaken and form the technologically advanced Echelon, while those who were left behind would adapt to the new environment and become the tribal Sai.

Factions[edit]

The Echelon: A technologically advanced race that endured the planet's fallout by way of cryogenic stasis.

The Sai: A tribal society that adapted to the new environment and evolved.

Development[edit]

Stormrise was in development at Creative Assembly's Australian studio and was released for the Xbox 360, Microsoft Windows, and PlayStation 3 in March 2009.[2] The Windows version requires Windows Vista as the engine has been built on and designed around DirectX 10.1.[3]

Critical reception[edit]

The PlayStation 3 version received "mixed" reviews, while the PC and Xbox 360 versions received "generally unfavorable reviews", according to the review aggregation website Metacritic.[18][19][17]

Patch cancellation and departure of staff[edit]

Development of the second patch was cancelled on 28 April 2009[20] one month after release. Creative Assembly indicated that the cancellation was due to the financial costs involved, stating "The second patch that has been worked on by Creative Assembly Australia will not make it into the hands of the Stormrise players, due to costs and risks associated with testing and certifying the new changes and features."

The critical response and low sales have been cited[21] as being factors in the financial decision.

Following the cancellation of the patch, Ken Turner, the creative director behind Stormrise, was released from the studio.[citation needed]

References[edit]

  1. ^ "AU Shippin' Out March 23-27: Madworld". GameSpot. Retrieved 7 January 2024.
  2. ^ Magrino, Tom (10 July 2008). "Creative Assembly building console RTS". GameSpot. CBS Interactive. Archived from the original on 16 January 2009. Retrieved 3 August 2016.
  3. ^ Keipp, Kristoffer (4 March 2009). "Stormrise first DX10 only game - Interview with Lead Designer". PC Games Hardware. Computec Media Group. Archived from the original on 17 August 2016. Retrieved 3 August 2016.
  4. ^ a b Lee, Garnett (1 April 2009). "Stormrise Review (PS3, XBOX 360)". 1UP.com. Ziff Davis. Archived from the original on 16 August 2016. Retrieved 19 July 2018.
  5. ^ Edge staff (April 2009). "Stormrise (X360)". Edge. No. 200. Future plc. p. 118.
  6. ^ Pearson, Dan (30 March 2009). "Stormrise (PS3)". Eurogamer. Gamer Network. Archived from the original on 16 August 2016. Retrieved 3 August 2016.
  7. ^ a b Kato, Matthew (May 2009). "Stormrise (PS3, X360): Hope You Weren't Looking for Tight Controls..." Game Informer. No. 193. Archived from the original on 8 April 2009. Retrieved 2 January 2019.
  8. ^ VanOrd, Kevin (30 March 2009). "Stormrise Review (PC)". GameSpot. CBS Interactive. Archived from the original on 3 January 2019. Retrieved 3 August 2016.
  9. ^ a b VanOrd, Kevin (30 March 2009). "Stormrise Review (PS3, X360)". GameSpot. CBS Interactive. Archived from the original on 3 January 2019. Retrieved 3 August 2016.
  10. ^ Bedigian, Louis (29 March 2009). "Stormrise - 360 - Review". GameZone. Archived from the original on 4 April 2009. Retrieved 3 August 2016.
  11. ^ Clements, Ryan (3 April 2009). "Stormrise Review (PC)". IGN. Ziff Davis. Archived from the original on 20 August 2016. Retrieved 3 August 2016.
  12. ^ a b Kolan, Patrick (25 March 2009). "Stormrise AU Review (PS3, X360)". IGN. Ziff Davis. Archived from the original on 20 August 2016. Retrieved 3 August 2016.
  13. ^ a b Clements, Ryan (31 March 2009). "Stormrise Review (PS3, X360)". IGN. Ziff Davis. Archived from the original on 20 August 2016. Retrieved 3 August 2016.
  14. ^ OXMUK staff (25 March 2009). "Xbox [360] Review: Stormrise". Official Xbox Magazine UK. Future plc. Archived from the original on 29 March 2009. Retrieved 3 August 2016.
  15. ^ "Stormrise". PC Gamer UK. Future plc. May 2009. p. 69.
  16. ^ "Review: Stormrise". PlayStation: The Official Magazine. No. 20. Future plc. June 2009. p. 74.
  17. ^ a b c "Stormrise for Xbox 360 Critic Reviews for Xbox 360". Metacritic. Archived from the original on 11 May 2016. Retrieved 3 August 2016.
  18. ^ a b "Stormrise for PC Reviews". Metacritic. Archived from the original on 14 August 2016. Retrieved 3 August 2016.
  19. ^ a b "Stormrise for PlayStation 3 Reviews". Metacritic. Archived from the original on 17 October 2012. Retrieved 3 August 2016.
  20. ^ "Stormrise Patch 2 Cancelled". Stormrisers. 28 April 2009. Archived from the original on 3 May 2009. Retrieved 3 May 2009.
  21. ^ Burnes, Andrew (30 April 2009). "Creative Assembly & Sega Drop Stormrise Support". Voodoo Extreme. IGN Entertainment. Archived from the original on 14 February 2012. Retrieved 9 June 2009.

External links[edit]