Sonic Robo Blast 2

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Sonic Robo Blast 2
Title screen
Developer(s)Sonic Team Junior
EngineDoom Legacy
Platform(s)Windows, macOS, Linux, Android
ReleaseNovember 2000 (Demo 1)[1]
July 24, 2009 (2.0)[2]
Genre(s)Platformer
Mode(s)Single-player, multiplayer

Sonic Robo Blast 2 (often abbreviated SRB2) is a platform game made within id Software's Doom engine. It is a free Sonic the Hedgehog fan game inspired by the original Sega Genesis games that "attempts to recreate their design in 3D",[3] and was the first fan-made 3D Sonic game created.[4] The game has received consistent support throughout its development of over 20 years, which has been attributed to a large modding community.[5][4]

The game's prequel, Sonic the Hedgehog Robo-blast!, bears little resemblance to Sonic Robo Blast 2, and was released on February 11, 1998.[6] Sonic Robo Blast 2 started development later on in 1998,[4] and has received updates since then, culminating in the release of version 2.2 in 2019.[7] As of April 2024, its development is ongoing.[8][9]

Gameplay[edit]

A video of Sonic Robo Blast 2 showing Sonic running in the first level of the game, Greenflower Zone Act 1.

Sonic Robo Blast 2 is a 3D platformer that makes use of the Doom Legacy engine's ability to implement floors over other floors, a feature not present in several contemporary Doom ports.[10] Players control one of several characters, Sonic the Hedgehog, Tails the Fox, Knuckles the Echidna, Amy Rose, Fang the Sniper, or Metal Sonic and aim to reach the end of each zone and defeat Doctor Eggman. Each zone, divided into two acts, requires the player to run and jump through obstacles, making use of the terrain and one's own momentum to reach the signpost at the end of the act.[7] Each character has unique abilities that allow them to fight Eggman's robots, and in contrast to contemporary 3D Sonic games, the design of each level encourages open-ended exploration and discovery.[5]

Multiplayer is made possible either via local area network or Internet connection,[11] with players either racing to the end of a stage or battling in a first-person shooter mode.

Development and releases[edit]

Sonic the Hedgehog Robo-blast![edit]

Sonic Robo Blast 2 was preceded by Sonic the Hedgehog Robo-blast!, a 2D platforming game developed in Clickteam's Klik & play program but was later changed to Clickteam's The Games Factory program by Johnny “Sonikku” Wallbank in 1998.[4] The game was described as "glitchy and primitive", but provided a conceptual foundation for the sequel, Sonic Robo Blast 2.[12]

Sonic Robo Blast 2[edit]

The first versions of Sonic Robo Blast 2 were developed in April 1998 using The Games Factory,[1] which was quickly determined to be inadequate. Several years prior in 1996, Jeff Read, a Doom modder, had released Sonic the Hedgehog Doom, a mod that replaced the music and main character of Doom with Sonic.[13] Freda would develop a modification building upon Read's release with Sonic Doom 2, which inspired the use of a Doom source port as the basis for Sonic Robo Blast 2.[14] Subsequent demos and releases were built off of the Doom Legacy engine,[15] the first of which was released in October 1999.[1] Parallels were drawn to the cancelled game Sonic X-treme due to the style of the 3D platformer and the time frame of the demo's release, which was shortly after the launch of the Dreamcast and Sonic Adventure.[12][15]

Demo releases continued steadily throughout the 2000s, encouraged by an active modding community, some members of which would end up joining the Team Sonic Junior team. Among them was character animator Chrispy Pixels, who described the development process in 2007 as "cursed and rushed", though he continues to work on the game ever since, arguing that "[SRB2] represents an alternate path the Sonic series could've taken when transitioning to 3D that's more true to the classic Sonic formula."[5] On July 25, 2009, a major update titled Version 2.0 was released, signifying the end of demo releases.[2] The release marked the official departure of Freda from the development team, though work on subsequent releases would be continued by the rest of Sonic Team Junior's staff.[4]

Sonic Robo Blast 2 Kart[edit]

In 2018, a group of developers collaborating through the SRB2 Message Boards known as Kart Krew Dev released Sonic Robo Blast 2 Kart, a kart racing game built off of the Sonic Robo Blast 2 engine, on Windows, macOS, and Linux systems. The gameplay is similar to Mario Kart 64 and similar Nintendo 64 kart racing games such as Diddy Kong Racing, Lego Racers, and Mickey's Speedway USA. SRB2Kart has characters, powerups and maps based on Sonic the Hedgehog and other SEGA franchises. Additionally, players can create their own characters, maps and gametypes.[16] The sequel, Dr. Robotnik's Ring Racers, formerly known as version 2.0,[17] was released on April 24th, 2024,[18] and was received positively,[19] with some criticism directed towards the game's lengthy tutorial.[20]

Community[edit]

Sonic Robo Blast 2 is highly dependent on its community as a consistent source of feedback, and the development team of Sonic Team Junior is formed entirely from volunteers, many of whom were at one point part of the fanbase.[4] Members of the development team have hosted level design competitions, titled the "Official Level Design Contest", annually since 2003, with a break from 2015 to 2020; after this break, the title was changed from "contest" to "collab" to emphasize the collaborative aspect of the event.[21]

Reception[edit]

Sonic Robo Blast 2 has been the subject of multiple short-form reviews and received positive reception in various video game publications, including 1Up.com, Kombo,[12] Wireframe,[5] Retro Gamer,[15] PC Zone,[11] and Rock Paper Shotgun.[22] The game was covered most frequently as a novelty during its early stages of development,[23] though it drew additional attention after the release of 2.2 in 2019.[8][7] The update was recognized by Doomworld with an award for the "released project with the longest "development time"".[24]

The game has been noted most prominently for its longevity, with Dominic Tarason of Rock Paper Shotgun calling it "A real slow-burning labour of love".[22] The slow, over 20-year development period has allowed for the growth of a community that has been described as "utopic", compared to those of other online gaming forums.[4]

References[edit]

  1. ^ a b c "Archived Versions". srb2.org. Archived from the original on January 14, 2024. Retrieved January 23, 2024.
  2. ^ a b SSNTails (July 25, 2009). "SRB2 v2.0 is now available!". srb2.org. Archived from the original on January 23, 2024. Retrieved January 23, 2024.
  3. ^ "About". srb2.org. Archived from the original on January 23, 2024. Retrieved January 23, 2024.
  4. ^ a b c d e f g Menegus, Bryan (July 22, 2016). "The Fan-Made Sonic Game That Won't Die". Gizmodo. Archived from the original on June 6, 2017. Retrieved January 23, 2024.
  5. ^ a b c d Hansford, Amelia (December 2, 2021). "Sonic's Amateur Hour". Wireframe. No. 57. Retrieved January 23, 2024.
  6. ^ Johnathon "Sonikku" Wallbank (1998-02-11). "Finally! Sonic Robo Blast hits the streets!". Archived from the original on 2024-02-03. Retrieved February 3, 2024.
  7. ^ a b c Moyer, Phillip (December 9, 2019). "Sonic Robo Blast 2 Gets A Major Update". thegamer.com. Archived from the original on December 8, 2023. Retrieved January 23, 2024.
  8. ^ a b Dawe, Liam (8 March 2022). "Fan game Sonic Robo Blast 2 gets a new tutorial, various improvements". GamingOnLinux. Retrieved January 23, 2024.
  9. ^ "Sonic Robo Blast 2 Public". January 22, 2024. Archived from the original on January 23, 2024. Retrieved January 23, 2024.
  10. ^ "THE LEGACY OF DOOM". Doom Legacy. Archived from the original on January 23, 2024. Retrieved January 23, 2024.
  11. ^ a b Hogarty, Steve (September 2006). "Tastes Like Hedgehog" (PDF). PC Zone. p. 110. Archived (PDF) from the original on January 24, 2024. Retrieved January 23, 2024.
  12. ^ a b c DeWoody, Lucas (December 5, 2008). "8 Fan-made Sonic Games You Should See". Kombo. Archived from the original on February 18, 2009.
  13. ^ "SONIC THE HEDGEHOG DOOM". Doomworld. October 3, 1996. Archived from the original on 26 January 2024. Retrieved 26 January 2024.
  14. ^ SSNTails (May 2, 2013). "Sonic Doom 2 v4.1 Released!". srb2.org. Archived from the original on January 26, 2024. Retrieved January 26, 2024.
  15. ^ a b c Henderson, Tim (June 16, 2009). "For the people, by the people". Retro Gamer. No. 65. p. 70. Retrieved January 23, 2024.
  16. ^ Tarason, Dominic (November 19, 2018). "Free fan-racer Sonic Robo Blast 2 Kart is brilliant knockabout fun". Rock Paper Shotgun. Archived from the original on January 23, 2024. Retrieved January 23, 2024.
  17. ^ "Dr. Robotnik's Ring Racers Version 2.0". 24 April 2024.
  18. ^ Yarwood, Jack (April 25, 2024). "Dr. Robotnik's Ring Racers Is A New Sonic Kart Racer Built Using Doom Legacy". TimeExtension.
  19. ^ Evans-Thirlwell, Edwin (April 25, 2024). "Dr Robotnik's Ring Racers is a gorgeous free SNES-style arcade racer, built using Doom Legacy". Rock Paper Shotgun.
  20. ^ Bailey, Dustin (April 25, 2024). "The wildest kart racer I've ever played might just be this Sonic fan game so mechanically dense it opens with a 45-minute tutorial". GamesRadar.
  21. ^ "Official Level Design Collab". srb2.org. 11 January 2024. Archived from the original on 29 January 2024. Retrieved January 29, 2024.
  22. ^ a b Tarason, Dominic (April 1, 2019). "Modder Superior: The many free descendants of Doom". Rock Paper Shotgun. Archived from the original on August 6, 2023. Retrieved January 23, 2024.
  23. ^ Houghton, David (December 10, 2013). "The 10 coolest and weirdest Doom mods ever - from Ghostbusters to Batman, Super Mario to Tomb Raider..." Archived from the original on January 23, 2024. Retrieved January 23, 2024.
  24. ^ "2019 Cacowards - Other Awards". Doomworld. 2019. Archived from the original on January 23, 2024. Retrieved January 23, 2024.

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