Talk:Tencent

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Wiki Education Foundation-supported course assignment[edit]

This article was the subject of a Wiki Education Foundation-supported course assignment, between 4 October 2021 and 9 December 2021. Further details are available on the course page. Student editor(s): Crazytoppp, Sleep by 11. Peer reviewers: Sleep by 11.

Above undated message substituted from Template:Dashboard.wikiedu.org assignment by PrimeBOT (talk) 10:50, 17 January 2022 (UTC)[reply]

Wiki Education Foundation-supported course assignment[edit]

This article was the subject of a Wiki Education Foundation-supported course assignment, between 4 October 2021 and 9 December 2021. Further details are available on the course page. Student editor(s): BaixinH.

Above undated message substituted from Template:Dashboard.wikiedu.org assignment by PrimeBOT (talk) 10:50, 17 January 2022 (UTC)[reply]

COVID-19 Censorship[edit]

Is there a reason this topic is not listed under Controversies? MiXT4PE (talk) 22:19, 17 August 2020 (UTC)[reply]

Proof of censorship ? It will be better if you assume good faith and not trust conspiracy against tencent. -- Eatcha 12:55, 28 March 2021 (UTC)[reply]
Contributors are certainly not obligated to personally assume positive intent or best behavior when it comes to the topics they may study; we are certainly obligated, though, to ignore the disreputable newspapers and magazines that would propagate unverified conspiracies or negative claims. 84.84.125.131 (talk) 22:44, 19 January 2022 (UTC)[reply]

Should Tencent Games be it's own article?[edit]

I've noticed that the section about Tencent's gaming investments has grown by a lot. I'm wondering if the section is big enough to have its own article, preferably related to Tencent's division Tencent Games. 80.223.245.192 (talk) 18:38, 22 February 2021 (UTC)[reply]

Yes, It's one of the biggest. -- Eatcha 12:53, 28 March 2021 (UTC)[reply]
Yes it should be its own article, they have made a lot of investments and the companies they invested in can not have their own articles but intead can be mentioned in the Tencent Games articles instead of the main Tencent article.DownTownRich (talk) 16:13, 28 April 2021 (UTC)[reply]
As long as you have enough sources for that. AXONOV (talk) 17:59, 25 January 2022 (UTC)[reply]

I was also thinking this when I thought about adding all releases of all time. Especially since the internal but independently operating studios do not have enough independent sources to have their article pages, but it would be for sure informative and for the bigger picture of having an own article page for this division and listing in-depth information. Though, as of now, it's not large enough in my eyes, it may be moved when there is more information. Especially history-wise that reflect the divisions of the divisions (IEG has its divisions after public information I can see on their recruiting page and through news articles that some-what mentioned the division of the division or the division of the subsidiaries division. It gets complex as more I and other editors would want to share. Also, I believe subsidiaries of subsidiaries do not belong to this article page when the subsidiary has its page, right? Like, when we take the newly announced subsidiary of TiMi Studio Group) @DownTownRich & @Eatcha Law of Royale (talk) 11:11, 29 October 2021 (UTC) Daveburstein (talk) 14:44, 25 December 2021 (UTC) Did not change substance. Did remove outdated and promotional content. Replaced general claims with specific facts. Did little to product sections, which need editing for clarity[reply]

This final comment would be best indented with its own heading, and signed afterward with four tildes, to cut down on confusion. I'll take a look at what it refers to; in the future including a "diff" (a link to the changes in the contribution history) can also help facilitate group efforts and review. 84.84.125.131 (talk) 22:47, 19 January 2022 (UTC)[reply]
I went ahead and reverted, in large part because your removed swathes of referenced information were extremely large. My comment in the contribution history reads: "revert rmvls of cited info by Daveburstein on Dec 25, which had minimal explanation; when rmving 24,000 kbs (yikes), best form is facilitating consensus with point-by-point explanations on talk page." I would recommend separating your additions from removals and partition descriptions of your particularly bold actions. 84.84.125.131 (talk) 23:45, 19 January 2022 (UTC)[reply]
Tencent Games created - DownTownRich (talk) 12:09, 2 February 2022 (UTC)[reply]

Wiki Education Foundation-supported course assignment[edit]

This article was the subject of a Wiki Education Foundation-supported course assignment, between 4 September 2021 and 10 December 2021. Further details are available on the course page. Student editor(s): Asdfgh2024.

Above undated message substituted from Template:Dashboard.wikiedu.org assignment by PrimeBOT (talk) 20:22, 19 January 2022 (UTC)[reply]

Discord in chart needs to be updated[edit]

I'm pretty sure that Tencent owns 38% of discord according to this video: https://www.youtube.com/watch?v=uvNkdAggUGU RazStef (talk) 21:26, 1 June 2022 (UTC)[reply]

A YouTube video from a random user is not a reliable source. – Pbrks (t • c) 18:42, 2 June 2022 (UTC)[reply]

Wiki Education assignment: Public Writing Fall 2021 F1[edit]

This article was the subject of a Wiki Education Foundation-supported course assignment, between 4 September 2021 and 10 December 2021. Further details are available on the course page. Student editor(s): Asdfgh2024 (article contribs).

— Assignment last updated by Marimilan (talk) 18:47, 1 October 2023 (UTC)[reply]

Request for History section updates[edit]

Hi editors, this is Yeran from the Tencent Comms team, nice meeting you here. As such, I won't be making any direct edits to the article, and am instead hopeful that editors can review my requests and implement them if they judge them to be an improvement. Truly grateful for your assistance.

Below please find a suggested edit for the History section, specifically "2011–2014: Early investments" and "2015-2020: Continued investments". We suggest moving the information on WeBank (China)'s launch from "2015-2020: Continued investments" to "2011–2014: Early investments" as it was launched on 16th December, 2014.

Here is the reference: https://www.webank.com/en/about. You can find the information in the "Milestones" section.

On 23 October 2014, Tencent pitched in $145 million for a 10 per cent stake in Koudai Gouwu, a Chinese mobile shopping portal.[64] In November 2014, the company announced a deal with HBO which would give it exclusive rights for distribution in China.[65] On 9 December 2014, Chinese taxi-hailing app Didi Dache announced that it had raised more than $700 million in a funding round led by Tencent and Singaporean state investment firm Temasek Holdings.[66] 2015–2020: Continued investments In January 2015, Tencent launched WeBank (China), China's first online-only bank.[67] On 30 January 2015, Tencent announced that it had signed a US$700 million deal with the National Basketball Association to stream American basketball games in China.[68] Later that year, Chinese automaker BYD became the chief corporate sponsor for Tencent's NBA broadcasts.[69] On 21 June 2016 Tencent announced a deal to acquire 84.3% of Supercell, developer of Clash of Clans, with US$8.6 billion.[70] In July 2016, Tencent acquired a majority stake in China Music Corporation.[71]
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On 23 October 2014, Tencent pitched in $145 million for a 10 per cent stake in Koudai Gouwu, a Chinese mobile shopping portal.[64] In November 2014, the company announced a deal with HBO which would give it exclusive rights for distribution in China.[65] On 9 December 2014, Chinese taxi-hailing app Didi Dache announced that it had raised more than $700 million in a funding round led by Tencent and Singaporean state investment firm Temasek Holdings.[66] In December 2014, Tencent launched WeBank (China), China's first online-only bank.[67] 2015–2020: Continued investments On 30 January 2015, Tencent announced that it had signed a US$700 million deal with the National Basketball Association to stream American basketball games in China.[68] Later that year, Chinese automaker BYD became the chief corporate sponsor for Tencent's NBA broadcasts.[69] On 21 June 2016 Tencent announced a deal to acquire 84.3% of Supercell, developer of Clash of Clans, with US$8.6 billion.[70] In July 2016, Tencent acquired a majority stake in China Music Corporation.[71]

TencentCommsYeran (talk) 07:40, 14 May 2024 (UTC)[reply]

I can probably help you fix the date with secondary sources. NoCringe (talk) 08:17, 14 May 2024 (UTC)[reply]
Many thanks for your help with this request NoCringe! I'm about to post a new update suggestion for the top section that I'm hoping you or other editors can review. TencentCommsYeran (talk) 09:59, 21 May 2024 (UTC)[reply]

Request to update information on headquarters and business divisions[edit]

Hello again, Wikipedia editors. I'm back with a request on the Top section.

Right now, the current paragraph provides details about Tencent's current headquarters but does not include any information about their new, upcoming headquarters. In addition, it doesn't provide a full picture of the business divisions under Tencent, such as Tencent Video, Tencent Games, etc. Hence, we recommend the below changes to provide readers with a more comprehensive understanding of the company:

Founded in 1998, its subsidiaries globally market various Internet-related services and products, including in entertainment, artificial intelligence, and other technology.[5] Its twin-skyscraper headquarters, Tencent Seafront Towers (also known as Tencent Binhai Mansion) are based in the Nanshan District of Shenzhen.[6] Tencent is the world's largest video game vendor,[7] as well as one of the largest companies in the world by market capitalization.[8] It is among the largest social media,[9] venture capital, and investment corporations.[10][11] Its services include social networks, music, web portals, e-commerce, mobile games, internet services, payment systems, smartphones, and multiplayer online games.[12] It operates the instant messengers Tencent QQ and WeChat, and QQ.com.[13] It also owns Tencent Music.
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Founded in 1998, its subsidiaries globally market various Internet-related services and products, including in entertainment, artificial intelligence, and other technology.[5] Its twin-skyscraper headquarters, Tencent Seafront Towers (also known as Tencent Binhai Mansion) are based in the Nanshan District of Shenzhen.[6] In December 2023, architect Büro Ole Scheeren unveiled the latest helix-inspired design of Tencent’s new global headquarters in Shenzhen. Known as Tencent Helix, it will accommodate over 23,000 employees across nearly 500,000 square meters (5.38 million square feet), which is almost twice the size of Apple’s California headquarters, from 2028. Tencent is the world's largest video game vendor,[7] as well as one of the most financially valuable companies.[8] It is among the largest social media,[9] venture capital, and investment corporations.[10][11] Its services include social networks, music, web portals, e-commerce, mobile games, internet services, payment systems, smartphones, and multiplayer online games.[12] It operates the instant messengers Tencent QQ and WeChat (Weixin in Chinese) , Qzone and QQ.com.[13] It also owns Tencent Music, Tencent Video, Tencent Games, Tencent Cloud, Tencent Pictures, Tencent Sports, Tencent Esports, Tencent Animation and Comics and Tencent AI Lab.

Please find the references here: 1.) Headquarter https://edition.cnn.com/style/china-tencent-helix-shenzhen-ole-scheeren/index.html: ;2.) Core Business Devisions: https://www.tencent.com/en-us/business.html TencentCommsYeran (talk) 11:07, 21 May 2024 (UTC)[reply]