Wikipedia:Reference desk/Archives/Entertainment/2015 July 14

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July 14[edit]

Which form of entertainment introduced haptic simulation of objects to the general public?[edit]

Which form of entertainment introduced the simulation of the sense of touching something that's not really there to the general public?

Although the 1959 movie The Tingler had buzzers which were activated by theater projectionists to make people think the titular creature from the film was attacking them, these buzzers were only meant to be wired to a few seats. It was the intention of the film's director, William Castle, for only "certain" people, as he states in the film's prologue, to feel the physical jolt of these buzzers.

I don't think I'm gonna count arcade racing games, because they intend to simulate the sense of the player's vehicle, not the player himself/herself, touching (or should I say colliding with) other cars. Similarly, the 4-D movie Captain EO apparently intends to simulate the sense of the viewer's vehicle, rather than the viewer, being hit by whatever is thrown at the viewer.

In the 4-D movie Muppet*Vision 3D, Fozzie unleashes a snake in a can into the audience, and the viewer is hit with a burst of air to simulate the snake hitting the viewer's face. The 4-D attraction at Sanrio Puroland, The Time Machine of Dreams, apparently first opened after 1994, which was when Monster Planet of Godzilla, the attraction it replaced, first opened: http://jimhillmedia.com/editor_in_chief1/b/jim_hill/archive/2014/05/14/remembering-quot-monster-planet-of-godzilla-quot-that-theme-park-attraction-which-put-you-toe-to-toe-with-the-tokyo-terror.aspx

In 1994, Aura Systems released the Interactor, a haptic vest, which monitors an audio signal and uses Aura's patented electromagnetic actuator technology to convert bass sound waves into vibrations that can represent such actions as a punch or kick.

In 2006, Novint released the Falcon, the first consumer 3D touch device with high resolution three-dimensional force feedback, allowing haptic simulation of objects, textures, recoil, momentum, and the physical presence of objects in games.

As of right now, touchable holograms are being developed: http://phys.org/news/2009-08-touchable-hologram-reality-video.html

So, the form of entertainment that introduced haptic simulation of objects to the general public could be Muppet*Vision 3D. I really don't know. What do you guys say? NPham2005 (talk) 06:10, 14 July 2015 (UTC)[reply]

Our article on 4D film lists The Sensorium from 1984 as the first. Rmhermen (talk) 16:19, 14 July 2015 (UTC)[reply]
Haptic_technology#History lists a haptic telephone patent from 1973, not sure if it ever saw wide use. SemanticMantis (talk) 21:10, 14 July 2015 (UTC)[reply]