User:SpiffeyGriffey/Sandbox

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Red/Blue/Yellow[edit]

The Safari Zone in the Red, Blue, and Yellow versions of Pokémon is located in the northern part of Fuchsia City. It contains four areas, each containing different species of Pokémon. Several of these Pokémon are rare, and cannot be found anywhere else in the game. Also, fishing or Surfing in any of the water areas in the Safari Zone can yield rare Pokémon.

In R/B/Y, when the player encounters a wild Pokémon, a Pokémon from the player's team is not sent out. Instead, the player has the option to throw bait, throw a rock, throw a Safari Ball, or run away. Throwing bait and rocks increases your chances of catching the Pokémon; however, throwing rocks makes the Pokémon "angry," and increases its chances of fleeing the battle. Some Pokémon are more likely to flee spontaneously, particularly the more infrequent ones.

As always in the Safari Zone, you are only permitted to take 500 steps before the timer goes off. However, it is possible to fish for an unlimited amount of time, provided you do not walk around.

Three TMs and one HM (HM03, Surf) can be found hidden around the Safari Zone, and the player can obtain HM04 (Strength) by finding the Warden's House and giving him back his teeth, which can be found as an item in the Safari Zone as well.

Glitches and Quirks[edit]

The Safari Zone in the Red, Blue, and Yellow versions (particularly in the former two) has a number of glitches associated with it, the most infamous probably being Glitch City. This glitch was apparently caused by the player's ability to save the game inside the Safari Zone; this ability was removed in later games.

Another game error allows for Pokémon normally exclusive to the Safari Zone to be caught outside of it, and therefore using the regular battling methods, being able to weaken the target's HP instead of relying on bait, and using "normal" balls rather than Safari Balls. This also eliminated the high flee rate of the wild Safari Zone Pokémon. The procedure is as follows: The player should go to the Safari Zone, and enter the area where their desired Pokémon can be encountered. Then, the player should exit the Safari Zone and immediately Fly to Cinnibar Island. Once on the island, use Surf and move up and down the eastern coast of the island. The wild Pokémon that appear will be those from the chosen area of the Safari Zone.

This glitch is caused by an oversight in the game; while the coast of Cinnibar Island is programmed to lead to wild Pokémon encounters, the list of "encounter-able" Pokémon is apparently missing. Therefore, it uses the encounter list from the last visited area. (A similar phenomenon also happens on the Seafoam Islands.) This quirk is also exploited to carry out Missingno.-related tricks.

The Safari Zone has one other quirk, though it is intentional and does not count as a glitch. If the player has less than 500 "poké-bucks" in their inventory, they can still enter the Safari Zone, if they attempt to enter and are denied enough times. However, only 10 Safari Balls will be given to the player. Alternately, if the player has no money and they attempt to enter, they will be given free admission, along with 1 Safari Ball.

Gold/Silver/Crystal[edit]

In the Gold, Silver, and Crystal versions of the game, the Safari Zone is absent. The entrance still remains at its usual location in the north of Fuchsia City, but the player is unable to enter it.

References[edit]

Pokémon Blue, Pokémon Yellow, and Pokémon Gold.

External Links[edit]

(Note that these links were also used as verification sources. All accessed on Mar. 17 2006)