The Assassin's Quest

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The Assassin's Quest
PublishersDe Jager & Co. (CAN) Emprise Game Systems (US)
Years active~1981 to unknown
Genresscience fiction, wargame
LanguagesEnglish
Playing timeFixed
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media typePlay-by-mail or email

The Assassin's Quest is a play-by-mail game that was published by De Jager & Co.

History and development[edit]

The game was published by De Jager & Co. of Canada.[1] By 1983, due to challenges with the game, Emprise Games acquired the publication rights.[2]

Gameplay[edit]

The Assassin's Quest was a ship combat game with 30 players set in a 3D universe, in which each player has a target player to hunt and an assassin player to be hunted by.[3] The purpose was to destroy identified enemy ships using a player's starting fleet and assigned allies.[4] Alliances were set up in "Triads" of three players each, which included a player's three target triads, three "assassin" triads (gunning for the player), and three neutral triads.[4] Game elements to be managed were movement, sensors, weapons (comprising Lasers, Impulsars, and Depolarizers), mines, shields, energy, and other factors.[5]

Reception[edit]

David Bolduc reviewed The Assassin's Quest in The Space Gamer No. 33.[3] Bolduc commented that "The Assassin's Quest is both difficult and unusual, but well worth the money for a player who's looking for a thrill."[3]

See also[edit]

References[edit]

  1. ^ Orzoff 1981. p. 11.
  2. ^ Editors 1983. p. 8.
  3. ^ a b c Bolduc 1980. pp. 14–15.
  4. ^ a b Levin 1981. p. 8.
  5. ^ Levin 1981. pp. 8, 10.

Bibliography[edit]

  • Bolduc, David (November 1980). "Featured Review: Four PBM Space Games". The Space Gamer. No. 33. Steve Jackson Games. pp. 14–15.
  • Editors (January 1983). "Nits & Bytes". Nuts & Bolts of Gaming. Vol. 3, no. 13. p. 8.
  • Levin, R. (1981). "TAQ; The Assassin's Quest: A Review". Nuts & Bolts of Gaming. Vol. 1, no. 6. pp. 8, 10.
  • Orzoff, Nathan (June 1981). "The Most Dangerous Game: The Assassin's Quest". Nuts & Bolts of Gaming. Vol. 2, no. 1. p. 11.