Talk:Tetris: The Grand Master

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Inaccuracy cleared up[edit]

just cleared up an inaccurate part of the TGM2 description. It originally said this: "A video of a Japanese player breaking Level 800 in this mode in Tetris The Grand Master 3 -Terror Instinct- has been a viral hit on video sites such as YouTube." however, there are many things wrong with this statement. the video in question was called "Tetris Japan Finals" (the original has been removed, but people have uploaded mirrors), and it featured a player reaching level 800 in T.A. Death on TGM2+, not TGM3. TGM3 doesn't even have T.A. Death mode. it has a similar mode, called shirase, but it's a different mode entirely. 96.237.160.213 (talk) 06:55, 27 June 2013 (UTC)[reply]

More inaccuracy cleared up[edit]

Temporary Landing System is the ghost piece, not the ability to slide piece that are already on the ground. That's lock delay. Step reset resets that lock delay when the piece drops lower, as opposed to entry reset, which resets the lock delay only when a new piece enters, or move reset, which resets it whenever the piece is rotated or moved (known as Infinity in Guideline compliant games). And Initial Rotation System is the ability to rotate a piece once before it even enters the field, which is very useful at 20G play. 50.150.112.122 (talk) 12:26, 18 August 2016 (UTC)[reply]

Untitled[edit]

Needs moving official name-- Tetris The Grand Master (no colon). 68.222.23.140 01:16, 25 January 2007 (UTC)[reply]

No US releases[edit]

Should it be noted that although the TGM series is popular amongst Tetris aficionados, that in almost ten years of popularity (and relative obscurity) not a single one of the 4 TGM games have seen a stateside release? I think it may be worthy of a one-line mention.

In fact, the only way that anyone's even played any games of the series, apart from living in Japan, is through emulation of TGM1 via MAME and TGM2+ through emulation via forbidden MAME ports. I mean, yeah, there are a few people who've bought a Japanese Xbox 360 to play the home port, and even a few who've imported the arcade PCBs from Japan, but far more people are playing it through emulation/simulation.

I mean, if the article goes as deep as talking about the series scoring for the original TGM, why not at least mention that this game is all but impossible to play in the US unless you go through difficult or illegal means to get it. —Preceding unsigned comment added by 71.48.40.133 (talk) 10:17, 5 January 2008 (UTC)[reply]

Arika goes to great lengths to keep any-form of play of this game from ever being available to anyone but who they see fit. There was an unofficial port of the 3rd game for the ds which they sent a cease and desist form to the author so the game never got finished. They also spend time on youtube getting video of games like lockjaw (which offer some similar modes and physics based on their game) pulled. --Hdofu (talk) 21:33, 6 June 2009 (UTC)[reply]

Actually the author canceled NDS_TGM when it was getting put on pirate cartridges, as i recall. 74.211.59.145 (talk) 21:48, 6 December 2018 (UTC)[reply]

TGM2[edit]

Is it Tetris: The Grand Master 2 - The Absolute, or Tetris: The Absolute - The Grand Master 2? --Gs68 (talk) 02:48, 20 December 2008 (UTC)[reply]

NDS_TGM[edit]

I don't think NDS_TGM is worth mentioning in this article. It's simply one of many Tetris: The Grand Master clones, and a pretty incomplete one, too. Gs68 (talk) 08:41, 21 October 2009 (UTC)[reply]

Box art[edit]

Box art is misleading; out of the four TGM games released so far (soon to be five), ACE is the odd one out, as all the other releases are arcade, not to mention radical gameplay differences between the original TGM games and the "spin-off" that is ACE. I suggest replacing the box art either with a screenshot of TGM1, or with a photo of an arcade cabinet running TGM1. Mufunyo (talk) 02:28, 10 June 2010 (UTC)[reply]

TGM4's cancellation[edit]

How do I handle this? Yes, as of now, the game is more or less cancelled. No one's sure if he even wants to try again at this point. Despatche (talk) 07:24, 8 July 2011 (UTC)[reply]

License status of TGM 2015[edit]

The Tetris trademark is removed form the current build because they have not yet been granted the license to publish. When the game is finished, the license will almost certainly be granted ,and then the Tetris trademark will be put back in. They are not planning to jut skip paying for the license, they most likely just don't want to pay until they know the game is actually coming out, because they got burned with TGM4's cancellation. 50.150.112.122 (talk) 12:04, 18 August 2016 (UTC)[reply]

Disputed - What has TGM actually done to innovate the series?[edit]

From the lead: "The Grand Master series introduced several play mechanics to Tetris gameplay which can be seen today in its sequels and many other Tetris implementations."

'Several'? Exactly what mechanics is this statement referring to? Most of the mechanics in TGM existed in Tetris adaptations that predate it by at least a decade, such as Sega Tetris[1], which has both lock delay and a fast DAS.

A citation would be helpful. 75.63.209.97 (talk) 23:00, 17 March 2018 (UTC)[reply]

Sega Tetris did do step reset, lock delay, fast DAS, bottom based rotation, and slow-fast-slow-fast speed curve first. New to TGM1 was wallkick in both directions (it predates tetris DX, and atari tetris only wall kicked left), and initial rotation (spawning a piece pre-rotated). Also was first official game with 20G (instant gravity). Without initial rotation, 20G is unplayable under step reset. Adding those three features together was the major innovation. TGM2 added on non locking hard drop to this, which was a major time saving innovation.2603:3006:1081:1C00:8146:4769:D41D:18F5 (talk) 18:15, 8 March 2020 (UTC)[reply]

TGM did not do wall kicks first, Tetris Plus 2 released prior had a similar kick system, though they were likely developed independently. TGM did create IRS, and even patented it. Yet it does not appear in many other games. It was the first Tetris game to have a ghost piece, Capcom even credits Arika in Magical Tetris Challenge, however the ghost piece is found in other falling block games before this. Like you said, yes 20G was first officially introduced here, and continues to be included in new games, though it was definitely inspired by a prior fan game Shimizu Tetris. I think in general the series has a legacy, but did not do much to influence games that came after it in terms of pure mechanics. Later on some of the items blocks seen in TGM1 and 2 were included in future games, though even those might be inspired by other games to some degree. --Simon-laroche (talk) 20:10, 8 March 2020 (UTC)[reply]