Talk:Target: Renegade

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Tape-Loading Issue[edit]

It is interesting to note that completion of this level represents a "point of no return" for the player, as the game tape has to be played to allow the subsequent level to load. Owing to the completely linear programming of the game, there is no game menu that more modern gamers are now accustomed to, meaning that upon failure to complete a subsequent level meant that the player has to rewind the game tape completely and "reload" the entire game which can take up to ten minutes.

This wasn't the case on the ZX Spectrum from what I recall (certainly not the 128K version which loaded the whole game in in one load). Any ideas what version(s) this was specific to?

- Zagrebo 18:00, 15 April 2006 (UTC)[reply]

The game was identical between 48K and 128K Spectrum versions, as I recall (and a quick check of my tap and tzx files seems to verify that). However, when run on a 128K Spectrum, the game would load all the levels in one hit, whereas the 48K model would perform level-by-level loading. Maybe this line should be removed from the article. --ledow 16:15, 6 November 2006 (UTC)[reply]
I reckon this was probably added by someone who has played one home computer version and is assuming this was the case for all versions. The 48k Speccy version did require you to load level 1 again, if you finished playing on a subsequent level, but you didn't need to load the *whole game* again, just the level data. I guess to gamers brought up on disc / cartridge / CD formats, where shuffling of data into and out of memory is less obvious, the reload might seem strange but this doesn't relate to Target Renegade specifically. Another vote for deletion here. Dantheman123 09:27, 15 May 2007 (UTC)[reply]
I have removed the offending comment as nobody has really bothered to argue against it and it's evidently unnecessary. ledow 18:13, 15 May 2007 (UTC)[reply]

British Feel?[edit]

All the home computer versions have a distinctly British feel to them, as opposed to the normal American or Far Eastern beat-em-up themes.

Eh? It seems to me this game has a distinctly *American* feel to it, what with the levels set in shopping malls, sleazy city streets, an American-style bar etc. What exactly is British about it?

I was wondering this myself -- Zagrebo 20:53, 3 October 2006 (UTC)[reply]
Yes, as a "Brit" myself, I don't see how any beat-em-up game of this kind has a more "British" feel than any other - the similarity between British and American games is far different to, say, American versus Japanese games. This game certainly doesn't "feel" British to me, it's very "American" in terms of plot, locations, characters etc. This line should really be removed from the article. --ledow 16:13, 6 November 2006 (UTC)[reply]
I've removed the line, as no-one has defended it. —The preceding unsigned comment was added by 62.25.106.209 (talk) 13:21, 13 December 2006 (UTC).[reply]
I made the original 'British feel' edit. Possibly, knowing the home computer versions were programmed in England has coloured my view of the game, but when I played it for the first time back in the day, I assumed from the inlay card and the settings that it was meant to be set in Britain (example: level 5, reminded me of a greasy boozer rather than an American-style bar). I still think it has an air of grubby inner-city British urban decay about it, unlike Renegade 1, but I guess that's just my opinion so not suitable encyclopedia material. It was my first ever Wikipedia edit, I've gotten more discerning since then :) Dantheman123 12:10, 22 January 2007 (UTC)[reply]

i can see this from both points of view, i think that the final pub level's bad guys have a very british gangster look to them and for some reason the way they head butt people also reminds me of britain!, the whole layout reminds me more of a british pub than American, as well as this, correct me if i'm wrong but don't british bulldogs attack you in one of the stages?, also the third levels punks really have an eightees britain look to them, the second level however seems to be more American in style and feel. Either way, the game is a british made game that is trying to be like Double Dragon and other beat-em-ups of the time, so it probably has an amalgamation of cultures —Preceding unsigned comment added by 86.149.251.97 (talk) 02:46, 27 January 2008 (UTC)[reply]

ATTENTION![edit]

HEY! This is NOT Renegade 2 for Command and Conquer. Why does the link lead here?!?!?!?!

Because this game is also known as "Renegade 2". HTH. —The preceding unsigned comment was added by Zagrebo (talkcontribs) 15:57, 29 January 2007 (UTC).[reply]


Double Dragon comparisons[edit]

I notice this paragraph has been deleted at some point. Most of it was extraneous and speculative, but one clause I added - that Ocean bid for the official Double Dragon license, didn't get it, then went on to develop Target Renegade along similar lines - is the real deal. The programming team were interviewed in Retro Gamer magazine a while back, and said so, so I'll dig up the relevant issue. I think it's worth noting in the article someplace.Dantheman123 08:59, 1 August 2007 (UTC)[reply]

Ha, forget I spoke, I see the DD bit now. Must have skipped over it last time. Anyway, I'll try and find the magazine reference for the Ocean bid thing.Dantheman123 15:08, 1 August 2007 (UTC)[reply]

Cheat mode[edit]

Was this a bug or a feature? 2fort5r (talk) 01:19, 18 August 2009 (UTC)[reply]