Talk:Shadowrun (1993 video game)

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Good articleShadowrun (1993 video game) has been listed as one of the Video games good articles under the good article criteria. If you can improve it further, please do so. If it no longer meets these criteria, you can reassess it.
Article milestones
DateProcessResult
October 26, 2012Good article nomineeNot listed
November 29, 2012Good article nomineeListed
Current status: Good article

Cyberdeck[edit]

I changed the term cyberdeck to "head computer". The cyberdeck is nothing more than an interface between a decker's brain/head computer and the matrix. It looks like an oversized contemporary computer keyboard with two ports. One has a cable which plugs into the decker's head. The other port has a cable which plugs into a matrix access point. Prior to editing, the article stated that the cyberdeck existed inside Jake's head.

oops..[edit]

sorry guys im new to the wiki, i addd the source for the game's composer, and everything else disappered. :( —Preceding unsigned comment added by 89.243.92.242 (talk) 01:58, 9 September 2007 (UTC)[reply]

Pornographic Images[edit]

I removed the paragraph "It contained many crude pornographic images, these helped thrust the game to the cult status." I have played the game myself, to the end, and never saw one of these, and I found no reference on the web either, so I guess this is either a mistake or a bad joke. 213.47.127.75 12:29, 13 May 2006 (UTC)[reply]

I own the game, and have played it through to the end. There are no such images whatsoever. Stovetopcookies 19:07, 14 November 2006 (UTC)[reply]

I was the lead programmer on Shadowrun, there were never any pornographic images, just suggestive conversations. — Preceding unsigned comment added by 218.185.15.242 (talk) 03:15, 21 March 2012 (UTC)[reply]

Box art[edit]

Ugh. If we're keeping the box art at that size, we need a higher resolution pic. --Pagrashtak 04:09, 23 July 2005 (UTC)[reply]

Sequel?[edit]

Wasn't their suposed to be a sequel to this game? I know it never did come out (maybe it wasen't even started), but at the end of the game [after the credits I think] I remember Drake saying something along the lines of "I'll see you again Artimage, in Shadowrun II!" 142.163.31.88 03:47, 6 February 2006 (UTC) Alucard A. Nikitich[reply]

I don't remember this happening (I've beaten the game twice). I also think they would have realized that a new Shadowrun game probably wouldn't use the same characters. - furrykef (Talk at me) 07:06, 19 May 2006 (UTC)[reply]
Yes, this was in fact said in the ending, but (sadly) the game never game out. Stovetopcookies 19:09, 14 November 2006 (UTC)[reply]

It was mentioned at the end. There was no sequel because Data East were going broke. There was a pitch done using the engine for a version of the hobbit, but since this was pre LOTR movies no one was interested. darren.m.bremner@gmail.com Lead on Shadowrun — Preceding unsigned comment added by 218.185.15.242 (talk) 03:17, 21 March 2012 (UTC)[reply]

removed trivia item[edit]

The game curbs the difficulty carefully by only allowing a weak pistol and armour to be obtained early on, then through hard work the first gunshop has guns up to shotgun and mesh armour although this can be found, this remains the default until the Vampire mission when you obtain access to the gunshop on grounds, it has new stock every mission completed. The weapons range froma fast autofire uzi, to a rifle, to a cannon. There is some arguement that the uzi because of the autofire is a better weapon. This is relative as later in the game (much like the weapon and armour upgrades) you can obtain Cyberware from the doctor who removed your bomb. One such is wired reflexes which allows the player to shoot faster, this allows the greater damage potential of the rifle and cannon to outstrip the uzi.

Making a difficulty curve in this manner is almost universal in console RPGs, making it too obvious to mention. But the thing about the Uzi might belong, but perhaps not under Trivia. - furrykef (Talk at me) 07:22, 26 January 2007 (UTC)[reply]

Loosely based on a novel[edit]

I've added that the game's storyline is loosely based on the first Shadowrun novel, Never Deal With A Dragon, by Robert N. Charrette. Anyone who has read the novel and played the game should easily note the similarities. The plot of the book involves a megacorporation called Renraku, which is secretly building an A.I. (for some reason, the game designers changed the name of Renraku to "Aneki", which, in the book, is the name of Renraku's CEO). The book also features a mysterious protagonist named "Drake", who is later revealed to be a villainous Dragon. And, like Jake, the protagonist of the book eventually discovers that he is a Dog Shaman.Skullord 21:52, 11 July 2007 (UTC)[reply]

What's with the weasles[edit]

You know that guy dancing near the train. He says "can't stop the weasles are closing in" but what the heck does this mean? —Preceding unsigned comment added by Kanerilis (talkcontribs) 22:28, 9 September 2007 (UTC)[reply]

Do you always look for meaning in what a crazy person says? John2kx (talk) 04:23, 16 June 2008 (UTC)[reply]

It was Jeff Kamenek's sick sense of humour. Yes, it was meant to show the guy was a bit nutty. BTW, Jeff was a programmer, not an artist. Also Arthur was responsible for much of the design, Paul Kidd really had stuff all to do with the project other than a one or two page story outline that had very little resemblance to the final game. I have seem him claim credit for the design before, very disappointed he is do that. darren.m.bremner@gmail.com Lead on Shadowrun — Preceding unsigned comment added by 218.185.15.242 (talk) 03:21, 21 March 2012 (UTC)[reply]