Talk:Rage (video game)

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Speculative information removed[edit]

The section about the PC and PS3 having better quality than Xbox 360 has been removed, as it is unstubstantiated, and pure speculation, and no comment has been given by id software on this subject. The Xbox 360 version will be a 2-disc DVD set like the PC version (mentioned by Carmack in the interview provided on the page), and does not signify any reason or any possibility for quality loss as compared to the blu-ray PS3 disc release.

Who are you? Carmack said many times 360 has such limitations and PS3 can come up on top with loading times, because microsoft doesn't even let IDsoftware to use more than 2 DVDs as it was at first , that means the texture quality is obviously getting cut. That was a year ago, we have no idea what's going on beyond that. Xowets (talk) 11:58, 5 August 2011 (UTC)[reply]
Plus, where do you know PC version will have 2 DVD discs, no such information was released that we know about - or else sources?
At this time this looks like some kind of X360 fanboy bias troll - your changes will be investigated and your account punished for impersonating wikipedia staff/contributors/admins. Xowets (talk) 12:03, 5 August 2011 (UTC)[reply]

Linux[edit]

Can we stop adding Linux until someone from id Software says something along the lines of "RAGE will be released for Linux". And not something like maybe or likely or possible? --213.84.176.82 (talk) 23:41, 11 April 2008 (UTC)[reply]

Especially considering that TTIMO has resigned from iD. No TTIMO == No Linux port. — Preceding unsigned comment added by 50.36.190.32 (talk) 16:43, 28 January 2012 (UTC)[reply]

For Linux users, the answer is very simple: just install Steam and the game with Wine (or use the PlayonLinux script, which is quick and easy to fix libraries) and play. The native port is very unlikely, and Wine is (and will be forever) the only workround for Linux gaming. Rage game works fine with the lastest version of Wine with updated graphic card drivers.

OSX[edit]

Stop adding OSX unless there is an ACTUAL release date from an article not over a year old. I will keep removing it until someone provides the source, too many mac "news" sites are using misinformation from this article that there is a mac release when there in fact is not, and given the fact that the head of id thinks mac users just buy Angry Birds, probably never will be. — Preceding unsigned comment added by Bloodycelt (talkcontribs) 05:57, 26 September 2011 (UTC)[reply]

- Stop making stuff up - OSX is planned - and there is no iOS release - The RAGE that is on iOS does not use ID TECH5

Sources are there and find them if you don't believe it - carmack said OSX is later down the line but we're looking at months in time. Xowets (talk) 15:24, 27 September 2011 (UTC)[reply]

Then put the citation in the article. Here is mine: http://www.idgames.de/showthread.php/12896-idGames-Exclusive-Interview-with-Tim-Willits - As of Feb 2011, there are no Linux or OSX Plans. — Preceding unsigned comment added by Bloodycelt (talkcontribs) 13:19, 28 September 2011 (UTC)[reply]

In fact, unless there are citations for both OSX and Linux then I'm going to find a moderator to not only remove them but to lock the article since people keep adding them back without any proof that Rage is getting released for those platforms. — Preceding unsigned comment added by Bloodycelt (talkcontribs) 13:25, 28 September 2011 (UTC)[reply]

Release?[edit]

So this page says its already been released...I mean I want this to be true but...sorry bout not signing dont remember my account... —Preceding unsigned comment added by 66.157.37.239 (talk) 15:07, 30 September 2010 (UTC)[reply]

Is there any info about the release?

No, id software normally keep things like that secret, right up until the launch. Unconscious (talk) 09:18, 5 August 2007 (UTC)[reply]
Doesn't that mean it should say TBA? Rather than Q4 2008? Kind of misleading information. FrZi 22:49, 29 August 2007 (UTC)[reply]
I was the one that originally put in the release date - I put TBA... God knows who changed it. Unconscious (talk) 08:29, 30 August 2007 (UTC)[reply]
According to the advertisements that come with Hunted: The Demon's Forge, Rage is set to release on September 13, 2011. — Preceding unsigned comment added by 24.246.57.117 (talk) 16:28, 12 June 2011 (UTC)[reply]
Carmack said it might happen, they can do a MAC version before the Linux totally , it's because Bethesda doesn't has MAC strategy it's not a publisher that ever did a MAC game, that's why, they can get MAC version up and running in a year Xowets (talk) 14:51, 30 September 2011 (UTC)[reply]

Port?[edit]

How can a game not even release on any console be a port for one of them?Plouiche 18:13, 8 September 2007 (UTC)[reply]

Information about ports has not yet been released. Unconscious (talk) 08:35, 10 September 2007 (UTC)[reply]
The nature of the technology means that there will be no 'ports', the game is simultaneously compiled across all viable platforms (PS3, 360, Mac, Windows). --Gunjam (talk) 19:45, 18 March 2008 (UTC)[reply]
  • He says it's "likely". It hasn't been officially announced. - The same thing was said by others games... I see you got some problem with it. But it's not first time on Wiki where someone deletes something he don't understand. —Preceding unsigned comment added by 89.228.25.28 (talk) 23:11, 19 March 2008 (UTC)[reply]

Road Warrior--> Mad Max[edit]

In the introduction, it said: "The game appears to be set in a post-apocalyptic setting akin to those seen in The Road Warrior and Fallout" I changed 'Road Warrior' to 'Mad Max', on the basis that 'The Road Warrior' is an American release title, whereas 'Mad Max' is the Australian title. Since the production was an Australian one, 'Mad Max' remains the canon title.Loki at6 08:08, 25 October 2007 (UTC)[reply]

Yup, its also known as Mad Max in Britain 94.168.168.153 (talk) 12:07, 16 July 2011 (UTC)[reply]
The story-lines of both 'Mad Max' and 'The Road Warrior' are dystopian, and both occur before the nuclear apocalypse ('Mad Max Beyond Thunderdome' is the only title set in the post-apocalyptic world thus far). As no single catastrophic event had yet occurred to completely alter civilization, neither of the first two movies qualify as post-apocalyptic - they are both in many ways similar to Westerns in that while removed from adequate social services and law enforcement, centers of civilization do exist beyond the wilder frontier areas. While 'The Road Warrior' being cited as post-apocalyptic is incorrect, the assertion that 'Mad Max' is equally invalid. Even 'The Mad Max Trilogy' (soon to be quadrilogy) is incorrect, as 66% of the films are pre-apocalypse. What does any of this have to do with whether it is a product of the United States or Australia? That differentiation of nationality is irrelevant to the edit, and certainly invalid as a basis for an edit. --Aʀchonderp

BioShock?[edit]

How's BioShock "a break from linear corridors"? BioShock is pretty linear and mostly corridors if you ask me. Crysis is linear too but at least it's mostly open space not corridors. I think that BioShock should be dropped from the article. --Dr rus (talk) 22:44, 7 May 2008 (UTC)[reply]

I think references to both BioShock and Crysis should be removed, as nobody at id ever made any comparison to the two games (and because BioShock is the defacto corridor shooter anyway). I frankly don't like the entire last statement. Phide (talk) 19:47, 19 May 2008 (UTC)[reply]

the bioshock comments may draw from the look and feel being somewhat similar, if there is any engine connection then it might be a valid comment (if not then no)

To clarify, there is no engine connection. Bioshock was developed using Unreal tech, Rage uses id Engine 5. 71.196.216.178 (talk) 09:44, 21 November 2010 (UTC)[reply]

Dedicated Servers[edit]

In the wikipedia article it mentions Rage using a match-making service like on the consoles. However, the source says it doesn't know what it will use, if not using dedicated servers. Should this be changed?

It sounds like this isnt set in stone. Either way, the source sucks and someone should find the original interview and use that instead of this blog. Venim (talk) 09:03, 12 November 2009 (UTC)[reply]

Plot[edit]

The asteroid that strikes Earth is 99942 Apophis. I know the name was mentioned in one of the trailers.... I don't want to include a link to 99942 until I can cite the particular trailer. —Preceding unsigned comment added by 71.75.216.105 (talk) 03:47, 29 September 2010 (UTC)[reply]

http://www.dailymotion.com/video/xdplfm_rage-trailer_videogames its mentioned 27 seconds into the video "Apophis fell and with it..." —Preceding unsigned comment added by 84.193.182.156 (talk) 21:37, 18 November 2010 (UTC)[reply]

"lurking in the wasteland that has become Earth." Shouldn't that be "lurking in the wasteland that Earth has become." ? — Preceding unsigned comment added by 174.62.250.185 (talk) 16:10, 6 June 2011 (UTC)[reply]

Amended Intro Paragraph[edit]

I removed a reference in the second introduction paragraph; previously read "The game takes place in a post-apocalyptic setting similar to other popular video games such as Fallout and Borderlands". This information was misleading. I removed the bit saying "and Borderlands" because Borderlands is not a post-apocalyptic video game, it is a science-fiction video game set on a lawless and dangerous frontier planet. The resemblance of the setting and art-direction in Borderlands to that in games like those in the Fallout series does not make Borderlands a post-apocalyptic video game. If someone else feels that Borderlands should be included as a comparative reference (since Rage is post-apocalyptic, even if Borderlands is not), they should modify the description accordingly to see that Borderlands is not described as a post-apocalyptic video game. 71.196.216.178 (talk) 09:37, 21 November 2010 (UTC)[reply]

Apocalypse: An event involving destruction or damage on an awesome or catastrophic scale. The entire planet was stripped bare of all valuable resources, and then went into its summer cycle which brought an alien horde out of hibernation. Although this is not your traditional apocalyptic plot line, it fits the bill as you are taking part in a story in a world that has suffered significant destruction ecologically (as far as human survivability goes), socially, and economically. A one time thriving economy, well suited to supporting human existence, has been destroyed and survivors are wholly dependent upon scavenging the remains of the materials that survived the apocalyptic event. The abrupt cessation of corporate support (shutting off your fish tank filter will result in an apocalypse for that environment), and the end of the hibernation cycle are the contributing apocalyptic events - i.e., the sharp and drastic drop in the habitability of the planet for human life. Then there is the extinction event that happened to the Eridians in the planet's past - also an apocalyptic event. The releasing of the prisoners to roam at large is also a contributing factor to the drop in average life expectancy post-apocalypse. --Aʀchonderp —Preceding undated comment added 23:18, 5 August 2011 (UTC).[reply]

Introduction[edit]

I was just wondering if the following sentence should be removed from the Introduction section: "Players will be able to upgrade their cars with money won from races", as this information could easily be put into the gameplay section. Please let me know what you think!PSBFAN21 (talk) 20:00, 8 June 2011 (UTC)[reply]

I was thinking about that too. Seconded. Hyblackeagle22 (talk) 20:39, 1 September 2011 (UTC)[reply]

Stylized title[edit]

I disagree with the current formulation in the article "Rage (stylized as RⒶGE)". An enclosed A, as used in the article, hardly represents the true anarcho-punk stylized A that is really used in the Rage title. See http://en.wikipedia.org/wiki/Anarchist_symbolism#Circle-A — Preceding unsigned comment added by 193.44.77.5 (talk) 13:53, 29 August 2011 (UTC)[reply]

Gameplay/ Plot transition[edit]

I realize that information is limited with regards to the plot of the game at this time, but we should at least fix how the gameplay section starts off. "Soon, the player comes to realize that his Ark has malfunctioned and that he is the only survivor. Apparently this environment is perfectly suited to the rough-and-tumble dune buggy racing seen in games" It goes from discussing the plot, to the racing elements of the environment with no transition. If you're going to write it like that, you need to discuss what the environment is like beforehand. Hyblackeagle22 (talk) 20:43, 1 September 2011 (UTC)[reply]

This game is NOT open world, It's not an RPG[edit]

Creation of gaming subgenre began - this could be a birth of a new classic, certainly it's too unique to apply it just to the grounds of Fallout 3 and other open world games, it's definitely not open world as seen in gameplay videos. Xowets (talk) 08:21, 1 October 2011 (UTC)[reply]

I think the level design is quite similar to Borderlands, in that the wasteland areas are quite open but once you get into the mission areas the game becomes fairly linear. Like you say it certainly wouldn't be fair to class it as an open world game, because even next to other Bethesda games like the Elder Scrolls series, Fallout 3 which you mentioned, and Fallout New Vegas, RAGE really doesn't even begin to compare in terms of freedom of where the player can and cannot go. But on the other hand I'd be hesitant to call it a linear shooter, because it's definitely not in the same vein as games such as Call of Duty, Halo or Metro 2033. Plus the more or less evenly split focus between shooting and driving takes the game in a different direction from those games, in my opinion. Even if you go out of your way to avoid driving in this game, you're still going to have to spend a fairly large chunk of time in a car if you want to have any hope of finishing it.

To be honest you could probably class is as an action driving game, like Grand Theft Auto. But I always thought that label was fairly nondescript. 'tis a pickle..--94.171.184.82 (talk) 20:10, 31 October 2011 (UTC)[reply]

The driving is primarily through canyons, with the occasional open area between canyons. It is overly restrictive of where you go, and what you do. To call it an RPG or compare it to a sandbox game is unbelievable. It's a shooter first and foremost, driver second, and I'd allow that it has *elements* of RPG and open world - but these are certainly not it's primary genres or, more subjectively, strengths. — Preceding unsigned comment added by 75.71.122.86 (talk) 06:10, 9 January 2012 (UTC)[reply]

This is all opinion/original research and useless in the article. Articles rely on reliable sources, not individual definitions of an RPG, which is one of the most disputed genres due to the many elements that can be considered RPG-like. Remember Wikipedia is not a soapbox. Some guy (talk) 09:05, 9 January 2012 (UTC)[reply]

Location and Setting[edit]

No information is available in the article on the location of where Rage is set in the world. Some clues are a sign for the Stone Mountain Correctional Facility, which is located in Stone Mountain, Georgia, but it could just be coincidence that the game designers chose that name. Is there any official word on the specific setting? — Preceding unsigned comment added by 67.166.210.50 (talk) 20:40, 5 October 2011 (UTC)[reply]

Plot[edit]

The Plot section says that "The Arks are the direct result of the Eden Project, a massive international undertaking in which hundreds of Arks (cryogenic pods) were sealed under the surface of the Earth with twelve people inside each." However, in the game's opening cinematic and through dialogue throughout the game, it's clear that the Arks are launched into orbit around the Earth and eventually descend back to Earth. This is why your starting location is a "crash site" and why Dan tells you the Authority and Bandits will be on their way to check it out (how would they know if it simply emerged from underground?) Anyway, I'm not a wikieditor, but I'm going to fix this silly oversight. — Preceding unsigned comment added by 208.105.248.163 (talk) 12:53, 10 October 2011 (UTC)[reply]

Fixed it, also fixed some spelling errors "statis" to "stasis" and the like. I also noticed that the Plot contradicted itself in many points, saying that the Arks were sub-terrestrial and then going on to say that the Ark the player finds himself in is in sorry shape "because of the impact". So, a lot of it didn't make any sense, but I fixed it.

I also changed the part about the other members of the players Ark dying "because of the impact". If we're saying that they've been underground for a hundred years (which wouldn't make sense anyway, being that the safest place to be when an asteroid hits your planet is off-planet) then it doesn't make sense that the one cryopod was operable while everyone else's wasn't. If we're saying that the Arks were orbital and descended back to Earth (which is what the whole intro sequence and dialogue throughout the game suggests) then there's no reason that the bodies in the other pods would look so old from the "impact" or re-entry into Earth's atmosphere. If you start the game and look in the other people's pods, they have decayed to the point of being near-skeletal. So, I fixed that as well. It should all make sense now. — Preceding unsigned comment added by 208.105.248.163 (talk) 13:51, 10 October 2011 (UTC)[reply]

Undid all the changes I made after looking into the comic book and novelization. In the game itself, the Arks are orbital, the player emerges at a crash site and Dan Hagar says that the Authority and Bandits will be looking for the player now (suggesting they would have a visual cue) however, the book and the comic say that the Arks were underground. This doesn't make any sense and is an example of TERRIBLE story telling, but I still reverted to the old copy because it's in the book and comics. It's super stupid, but I guess it's the closest to fact. — Preceding unsigned comment added by 208.105.248.163 (talk) 14:08, 10 October 2011 (UTC)[reply]


No they aren't, they're buried in the game too. The game does not suggest that they are orbital in any way, shape, or form. In fact it states explicitly that they are buried, multiple times. In the opening cutscene for example, you hear two military types running the final checks on the program. Once they're done the male voice, going by the code "1134", says "this is 1134, signing off". At which point the female voice, going by the name "Atlas control", replies with "understood 1134, go for burial". That scene is even focused on a computer screen showing the depth that the ark has descended so far, in metres.

That's within two minutes of selecting "New Game" on the main menu. Seriously, if you missed that then you don't really have any grounds to call this game an "example of TERRIBLE story telling", because you clearly weren't paying the story any attention.

As for the possibility of the other survivors in the players Ark having been killed outright by the impact, it is certainly a possibility. If I remember correctly, you were told there was one soldier placed in each of the arks. They were the only ones that were injected with the nanites (you actually see this being done in the intro, presumably to the protagonist), and they were to serve as leaders once the Arks resurfaced. Now, since you've at least played the game, you'll know that the nanites are designed more or less specifically to increase survivability. What with the built in defibrillator and their ability to repair wounds faster than normal. Surely it stands to reason that the protagonist survived the impact, whilst the other eleven people in his Ark died, because of the nanites in his body?--94.171.184.82 (talk) 20:54, 31 October 2011 (UTC)[reply]

I suppose it is also completely lost on 208.105.248.163 that the only "impact" that is of the slightest consequence to RAGE's plot is that of the gigantic asteroid (Well, asteroid fragments) hitting the Earth. Atypicaloracle (talk) —Preceding undated comment added 12:13, 29 December 2011 (UTC).[reply]

No[edit]

The article has been rare, have to change som sections to aclarate the problems, THIS IS NOT AN RPG — Preceding unsigned comment added by Adonis4441 (talkcontribs) 03:02, 17 October 2011 (UTC)[reply]

Removed section on Kotaku rumor spreading[edit]

I don't see it as being suitable in an encyclopedia article. — Preceding unsigned comment added by 64.119.212.2 (talk) 16:37, 10 November 2011 (UTC)[reply]

PC Version[edit]

Can anyone give references that Square Enix released the PC version of Rage? Lacon432 (talk) 00:26, 17 July 2012 (UTC)[reply]

Reception[edit]

An anonymous IP has been trying for some time to insert bias into the reception section by misrepresenting the overall reception of the game. This is not acceptable in a neutral article. "Generally positive reviews" is sufficient to suggest to the reader that not all reviews are positive; the Metacritic and Gamerankings scores are available on the right for quick reference. Trying to insert a breakdown of how many scores were positive, neutral, and negative into the text is unweildy and unnecessary.

It is clear you have a grudge against the game, but this does not give you the right to attempt to insert bias into the article. Please stop. If you would like to have a discussion, you may do so here, but otherwise your repeated attempts to skew the reception section will appear to be little more than vandalism. Some guy (talk) 22:15, 14 August 2012 (UTC)[reply]

Having just finished the game I have to say I find it curious that the article makes no mention of the ending whatsoever. Considering how lackluster the ending is, I find it hard to believe that there was no controversy surrounding it and nobody in the industry made note of it. That, and limited mentions of the poor PC optimization, makes it seem like the article is skewed in the other direction, honestly. Oh, and I'm not said anonymous IP, just felt like chipping in. --Smoochiekins (talk) 12:58, 16 August 2012 (UTC)[reply]
I haven't read through the article for a while, but assuming mentions of the poor PC optimisation are as limited as you suggest then they should probably be expanded since this was covered by various sites. With regard to the ending however, is it possible that you are in a minority in this regard? The fact that you found the ending lacklustre doesn't mean it is a widely held opinion. Unless it has been forwarded by the gaming (or mainstream) media, which you say yourself it hasn't, adding it into the article would be non-NPOV/OR. Alphathon /'æɫ.fə.θɒn/ (talk) 17:11, 21 August 2012 (UTC)[reply]
I've played RAGE, and the ending is quite as bad as Smoochiekins says, but we need sources for everything. If you can find it in a notable review, you can mention reference that directly in the article. I never had any performance issues with the game personally. Some guy (talk) 01:59, 22 August 2012 (UTC)[reply]

Rage HD not mentioned here?[edit]

see: https://itunes.apple.com/us/app/rage-hd/id400707675?mt=8 — Preceding unsigned comment added by 97.115.165.168 (talk) 05:07, 21 November 2013 (UTC)[reply]

Open World?[edit]

Beyond the first-person action and vehicle combat, RAGE offers a world open to explore with unique characters, side quests, and a compelling storyline.

Read more: http://www.cheatcc.com/ps3/rev/ragereview2.html#ixzz3btf0VjXF Under Creative Commons License: Attribution Non-Commercial No Derivatives Dohvahkiin (talk) 09:50, 2 June 2015 (UTC)[reply]

External links modified[edit]

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"Rage: Mutant Bash TV" only ever appears in the lead summary[edit]

Fix it. --SNAAAAKE!! (talk) 23:51, 19 April 2019 (UTC)[reply]