Talk:Planarity

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Mac version at University of Western Australia[edit]

I am removing the following because it has no source:

A version of this game was running on Mac computers in the Department of Mathematics at The University of Western Australia in 1989.

Please return this once there is a source. --beefyt (talk) 23:05, 17 March 2010 (UTC)[reply]

Another relevant reference[edit]

I'm not adding this to the article for now because of my conflict of interest, but it's relevant and I hope someone else still watchlists this article and considers this worth adding. I have a paper

  • Eppstein, David (2014), "Drawing arrangement graphs in small grids, or how to play planarity", Journal of Graph Algorithms and Applications, 18 (2): 211–231, doi:10.7155/jgaa.00319, MR 3213195

It considers the special class of graphs constructed by the puzzle generation algorithm (already described in the article) and proves two things about them:

  • These graphs can always be drawn in a grid of much smaller area than the worst case for arbitrary planar graphs
  • There is a simple strategy suitable for human game players that always correctly succeeds on these graphs, even though it may fail on arbitrary planar graphs.

David Eppstein (talk) 03:27, 26 May 2015 (UTC)[reply]

The paper seems relevant to me (though it's not so useful for the non-planar graphs generated by gPlanarity...), so I added it. I'm sure it can be described better in the article, but it's a start. MarkGyver (talk) 00:42, 31 May 2015 (UTC)[reply]

External links modified[edit]

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Root definition[edit]

Wikipedia does not provide the actual definition for this term, although it may be found in Dictionary.com:

http://www.dictionary.com/browse/planarity

adjective
1. of or relating to a geometric plane.
2. flat or level.

Is there a problem with providing this in Wikipedia?

Kortoso (talk) 17:57, 26 July 2017 (UTC)[reply]
Perhaps it is because this article uses Planarity as a proper noun, the name of a game, and is unrelated to the adjective whose (rather poor) definition you have given above.--Bill Cherowitzo (talk) 03:28, 27 July 2017 (UTC)[reply]

Puzzle generation algorithm[edit]

Step 3 in the list and the ensuing discussion of L seem to be about generating a Complete Graph, which (except for very low number of nodes) would never be planar and is not what is present in the game. Dvd Avins (talk) 22:49, 8 May 2021 (UTC)[reply]

"Each line segment" means the segments of the generated lines, not segments of other lines. Following the link to arrangement should have made this clear. —David Eppstein (talk) 06:52, 9 May 2021 (UTC)[reply]