Talk:Jon Ingold

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Moving unneeded info to talk page (see AfD in progress)[edit]

Moving unneeded info to talk page (see AfD in progress). Jodi.a.schneider (talk) 14:34, 19 June 2013 (UTC)[reply]

Other works are more fun: the Mulldoon sequence (two games) is puzzle-based. The first game, The Mulldoon Legacy (1999), is reputedly the longest text-game ever written; the follow-up, The Mulldoon Murders (2002) is much shorter and darker in tone. Till Death Makes a Monk-Fish out of Me (2002, 2nd place in the Interactive Fiction Competition, and nominated for four XYZZY Awards) is a black comic science fiction story.

Life and education[edit]

Jon Ingold was educated at Parrs Wood High School and Sixth Form Centre and then studied mathematics at St John's College, Cambridge from 1999 to 2002. After graduation he became a mathematics teacher at Highgate School, London.

From 2007 to 2011 he worked at SCE Cambridge Studio, where he was lead designer on the Move-enabled party game TV Superstars.

He is co-founder of inkle, a creative design and software company specialising in interactive narrative for mobile devices. Their first project, Frankenstein, is being written by gamebook authors Dave Morris and Jamie Thomson, and will be released in conjunction with Profile Books in April, and it will rewrite Mary Shelley's classic novel using interactivity to bring out multiple paths, perspectives and storylines.


Reviews and articles[edit]

  • Interactive Fiction Art Show reviews: 2001, 2003, 2004 and 2007.
  • Review of The Mage Wars: Statue from IntroComp 2003.

Editorial reviews[edit]

Interzone stories received editorial reviews as SFRevu, a long-running (pre-1997) science fiction review publication, reviewed the issues : May/June 2010 and June 2013Mar/Apr 2010. Jodi.a.schneider (talk) 14:45, 19 June 2013 (UTC)[reply]

Also May/June 2011 and Sept/Oct 2011Jodi.a.schneider (talk) 14:59, 19 June 2013 (UTC)[reply]