Talk:Crash Twinsanity

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Good articleCrash Twinsanity has been listed as one of the Video games good articles under the good article criteria. If you can improve it further, please do so. If it no longer meets these criteria, you can reassess it.
Article milestones
DateProcessResult
September 30, 2020Good article nomineeListed
Did You Know
A fact from this article appeared on Wikipedia's Main Page in the "Did you know?" column on October 21, 2020.
The text of the entry was: Did you know ... that the character Nina Cortex was intended by Traveller's Tales to debut in the video game Crash Twinsanity, but appeared in an earlier game without the development team's knowledge?

Untitled[edit]

Would somebody who played this game, please check the following:

Nina Cortex is Dr. Cortex's niece and is a goth. She also has an extendable arm. Gameplay control switches to her in the Rooftop Rampage level and phase 1 of the Final Boss Battle.

Based on other edits of one of the editors of this article, I wish to verify this is true. If it's wrong please remove it, otherwise, just ignore this. Thanks. --rob 10:58, 23 October 2005 (UTC)[reply]

-Doesn't look to me like anything is wrong. All true actually. --Boredalot 15:02, 17 April 2006 (UTC)[reply]

NTSC Cover[edit]

You think it would be better if we had the NTSC cover of Twinsanity instead of the PAL cover? I feel that should be in the, you know, other-language parts of Wikipedia. Cat's Tuxedo 15:42, 14 July 2006 (UTC)[reply]

This isn't the American Wikipedia. This is the English language Wikipedia. And what language do you think they speak in the UK? Exactly. ADBandicoot (talk) 17:47, 28 November 2007 (UTC)[reply]

Oh. It's just that I thought the NTSC cover should be used since the game was an American production. Cat's Tuxedo (talk) 18:59, 28 November 2007 (UTC)[reply]

I see your logic (even though Traveller's Tales Oxford developed the game and as we know resided in England), so I have understanding on that issue. Still, AD said it right - the English language is a potent part of many different nations, not just the United States. Freqrexy (talk) 23:02, 28 November 2007 (UTC)[reply]

But that doesn't mean we should put the Japanese cover on the New Super Mario Bros. article because Nintendo is Japanese.ADBandicoot (talk) 18:40, 11 December 2007 (UTC)[reply]

Trivia[edit]

Uh, most of this trivia seems to be made up. I've been a fan of this game for a while, and on another website found out inside info from someone who worked on the game. Some of it's partly true, like the ocean thing. But I've never heard before that it was gonna be a Doc Amok thing. So, could someone either put where they got it from, or take it off?--69.150.11.147 22:28, 4 August 2006 (UTC)[reply]

I found it here: http://crashmania.topcities.com/concepttwinsanity1.htm

Cat's Tuxedo 01:46, 5 August 2006 (UTC)[reply]

Hi chaps, I just thought I'd clear some stuff up about this trivia section. I actually worked on this game, but I'm not prepared to give up my anonymity to prove it :) Basically, most of these "cut" ideas never actually had any chance of being implemented into the game. They mostly all boil down to "one of the designers had an idea one day", or "a piece of concept art was made with this feature in it". It's a well known fact of game design that "ideas" are ten a penny and about 98% of them get chucked in the dustbin and never see the light of day. I could write a ten page article about the ideas I had for this game which I threw away, but it wouldn't be worthy of an encyclopedia. If no-one minds, I can trim the "trivia" section down to just the real game features which were cut (of which there were quite a lot) and save all the other crap for fan sites. Cheers TheExtruder 10:55, 30 March 2007 (UTC)[reply]

Well I tidied up the section a lot, just keeping the most relevant information. It also seemed to me like a bunch of rabid Crash Bandicoot fans had filled it up with their own bizarre Crash Bandicoot fantasies. Which ironically was quite similar to how the game was designed in the first place! Cheers TheExtruder 11:35, 30 March 2007 (UTC)[reply]

  • Kudos for cleaning up the Cuts section for us. I was going to suggest that we use the Half Life 2 page as reference for future cleanup and expansion, but it looks like it's been taken care of. Cat's Tuxedo 16:22, 30 March 2007 (UTC)[reply]

Something weird and glitchy[edit]

There is a section of N. Sanity Island where if you push a bunch of haystacks off the harbor and into the ocean longways, some will start bouncing. VERY odd. (Please respond) Animine 06:01, 31 March 2007 (UTC)[reply]

Two questions, 1)Are you playing the PlayStation 2 version of Xbox version? (the Xbox version is said to be much more stable). And 2) Does this belong in Wikipedia? 208.101.152.167 16:19, 27 June 2007 (UTC)[reply]

Reception changing[edit]

Crash Twinsanity has garnered more well-received reviews, right? Someone is trying to put down that the game had bad reviews compared to Wrath of Cortex. Who's doing this? - B.J.

Unlike what fanboys like you think, Twinsanity actually got slightly worse reviews among critics. You're just too ignorant to accept this, and don't actually bother looking at the sources, something that the drivel that you put down doesn't have. It just goes to show that fanboys don't belong on Wikipedia. Cat's Tuxedo 13:50, 22 June 2007 (UTC)[reply]

Do not call me a Crash fanboy! I've only been into Crash since this game and have liked it. What are you? A Mario fanboy?! - B.J.

I'm a fan of Crash and Mario. I just don't like it when vandals like you remove sourced information from a good article and replace it with unsourced fan-friendly drivel. Cat's Tuxedo 17:59, 22 June 2007 (UTC)[reply]

I'm not the one who removed the source information. I don't know who did that, as well? But I do know that the reviews for this game were slighty positive and this game was more well-recieved than Crash Bandicoot: Wrath of Cortex. If you look at other encyclopedia websites, you should see that they say the same thing. - B.J.

Oh, really. Then how is it that this "mystery remover" is removing the sourced information at the exact same time as you are posting on this discussion board? Don't think that I'm stupid, because I'm definitely more mature than you. Oh, and check to see if those "other encyclopedias" (or should I say fansites) have this: on MetaCritic, Wrath of Cortex got a 66% and Twinsanity got a 64%. On Game Rankings, Wrath of Cortex got a 70%, and Twinsanity got a 67%. Therefore, Twinsanity fared worse than Wrath of Cortex. Don't you get it? The world doesn't revolve around you fanboys. It never did and never will. Leave Wikipedia to the grown-ups. Cat's Tuxedo 23:11, 22 June 2007 (UTC)[reply]

Just to clear this silly discussion up once and for all. *I* originally changed the info to show that Crash Twinsanity got worse reviews than Wrath of Cortex. And guess what? It did! just look at metacritic and gamerankings for proof, Twinsanity got about 2-4% worse on both platforms and both sites. And before anyone accuses me of being an "anti-fanboy", I actually *WORKED* on Twinsanity!! (here's my credits on mobygames: [1]. Don't you think I would love it if Twinsanity actually got better ratings? Personally I think it is a lot better than "Wrath" in certain ways, and worse in others, but regardless of what I think, the truth is that it got slightly worse reviews and sold a lot less. *END OF* TheExtruder 10:18, 23 June 2007 (UTC)[reply]

I'm telling you I didn't do it. - B.J.

Don't try to trick us, you little vandal. We all know from this talk page's history that you just typed two paragraphs yourself and signed each under a different name. If this keeps up, you will be blocked from editing Wikipedia. Oh, and don't try this "Steve Duran" crap again, because we'll know if you do. Cat's Tuxedo 21:09, 23 June 2007 (UTC)[reply]

Heh, hey if "B.J." or "Steve Duran" is someone I know (potentially by the name of Keith or Paul), then nice joke! If not, then you're potentially the biggest retard I've ever seen. You know that we can see the IP address you post under? It's pretty obvious that you're pretending to be multiple people. Now stop fucking around or Cat's Tuxedo will get everyone on your IP banned, and that includes your human resource man TheExtruder 21:15, 23 June 2007 (UTC)[reply]

ps. Dont tell me why Twinsanity sold less, you don't know shit! :) TheExtruder 21:20, 23 June 2007 (UTC)[reply]

BJ, as 71.110.71.166 (talk · contribs), you did post the information to the article. You also posted as "Steve Duran" to help promote your views. That's no way to win arguments on Wikipedia. However, proving your point by providing sources for your figures will. Cat's Tuxedo - try not to bite: calling other users "ignorant" is uncivil. --h2g2bob (talk) 14:49, 26 June 2007 (UTC)[reply]

I apoligize for that "Steve Duran" crap. It was wrong of me and usually unlike me. It's just that Twinsanity mostly did good compared to The Wrath of Cortex review-wise. Sales wise I don't know. If Wrath of Cortex sold better than Twinsanity, it's likely that it's been out longer, but if Twinsanity sold more than I'm happy. Twinsanity is actually my first Crash game. I've never played the old ones. Other games I have played are Tag Team Racing and Boom Bang (which I did't like). I would like to make friends if you want. So I guess I'm more of a "noob" fan. - B.J.

Glad you are starting to see sense. But please, look at Metacritic and Gamerankings and check the reviews of both games for yourself. If Twinsanity "mostly did good compared to wrath of cortex", then how do you explain the fact that the average review score on twinsanity is lower? The simple answer here is that you have made a mistake. And Wrath of Cortex probably sold way more copies (1.7 million on the PS2 platform alone, and that's confirmed by a reuptable source). I've unfortunately got no idea how exactly how many copies twinsanity sold, but it's easy to see from it's chart performance that it is nowhere near as high as Wrath (which was still high up in the charts over a year after its release)

Man, and I thought Crash Twinsanity was the savior of the franchise as most people liked it. I hope Crash of the Titans gets good reviews. I hate it how people talk bad about Crash and Sonic these days. - B.J.

Yeah I hope Crash of the Titans is good too. I think the industry needs more light hearted games, there's too much dull realism these days. TheExtruder 15:45, 28 June 2007 (UTC)[reply]

I did that, if you must know. The reason why is because ALL the other Crash pages have "Fans and critics reviewed...etc" on it. By your logic, ALL the "Fans reviewed" bits from the other games should be removed as well, this is promoting biasey. 212.219.92.36 15:14, 29 June 2007 (UTC)[reply]

Yes, you're right, those bits on the other pages probably should be removed. You see, wikipedia has this kind of rule about Verifiability. You might want to read up on it. Feel free to try and find some sources which PROVE that it was "on the whole popular with fans" though. TheExtruder 22:53, 29 June 2007 (UTC)[reply]

All right, I'll try finding some, but I know it's not going to be easy. - B.J.
Well, you can either visit some fan-forums, or perhaps even fan review sites. Or you could just remove the "fan opinion" bits on EVERY Crash page here. But you have NO right to blame me for all of this, because this is the only Crash game I've done this for. I did not write it for any other Crash game. CBFan 19:34, 3 July 2007 (UTC)[reply]
Excuse me? When did I blame you "for all of this"? TheExtruder 09:08, 4 July 2007 (UTC)[reply]

Will you please stop fighting? PLEEEEEEEEEEEEEEEEASE? fOR ME? :)

Yes, if you look closely at the dates you'll find we stopped "fighting" about a month and a half ago. Job's a good'un. TheExtruder 11:10, 16 August 2007 (UTC)[reply]

Yeah, i know, sorri lol :)


"Don't think that I'm stupid, because I'm definitely more mature than you" - Cat's Tuxedo. Well, if you WERE mature, you'd just end it. Ihsbislns (talk) 14:05, 7 December 2007 (UTC)Ihsbislns[reply]


It IS ended. Now get outta here. —Preceding unsigned comment added by ADBandicoot (talkcontribs) 18:15, 11 December 2007 (UTC)[reply]


I don't think you have any power here, sorry, no, I won't be leaving, but you sure can. Ihsbislns (talk) 13:54, 12 December 2007 (UTC)[reply]

Well, if you'd been paying attention, you'd of discovers that The Extruder ended this in August. So you can.ADBandicoot (talk) 17:27, 12 December 2007 (UTC)[reply]

I have been, but all i have to say is wow...--Ihsbislns (talk) 13:58, 13 December 2007 (UTC)[reply]

I haven't a clue what Metacritic and GameRankings were on about when they said only 64% & 67%, that's pathetic, I reckon myself that Crash Twinsanity is the best of all of them to that date It's so funny. —Preceding unsigned comment added by DarkTigerLord (talkcontribs) 16:24, 14 June 2008 (UTC)[reply]

The Chronology of the series.[edit]

Typically, a series takes place in order of release unless it is stated otherwise, or there are conflicts in the story if it were to take place at that point. Twinsanity falls under the latter. See, CTR was released after Warped, and so was Crash Bash, but before the Wrath of Cortex. This doesn't conflict with the story, and both spinoff games are even referenced in it (Oxide being more obvious, but also the space area for Aku Aku and Uka Uka returned). Some games, however, were released between the Wrath of Cortex and Twinsanity. These games cannot take place in between. Cortex and Uka Uka have been stuck in the Antarctic for three years, and thus there's no room for their plans until they reappear in Twinsanity. You could say that the Huge Adventure takes place before the Wrath of Cortex since Crunch didn't appear, but this is still not correct since N-Tranced directly says that Cortex's last attempt was in the Huge Adventure. Therefore, the games released between the Wrath of Cortex and Twinsanity occur after Twinsanity. There's also the issue of Crash of the Titans; if it explains how Cortex escaped this time, then those games take place even later. However, this is unlikely since Cortex's escape at the end of Warped wasn't explained, and the bonus 100% video in Twinsanity shows Crash and Cortex together in person. 208.101.152.167 16:36, 27 June 2007 (UTC)[reply]

Well that all sounds fair. I don't think there is any official "canon" for the Crash Bandicoot series so we are basically left with speculation. You are right though, the implication that cortex & uka uka were trapped in ice between "Warped" and "Twinsanity" strongly suggests that none of the other games could have taken place during this time period.

Very good study there, I had not really thought of the release dates before such as you have. Ihsbislns (talk) 14:07, 6 December 2007 (UTC)Ihsbislns[reply]

There is no official canon, so it cannot be included. ADBandicoot (talk) 18:18, 11 December 2007 (UTC)[reply]

English Voice Actor[edit]

It doesn't say who the English Voice actor is for Crash Bandicoot in this article. N/A isn't exactly helpful, and I can't fix it myself because I don't know WHO it is! Anybody know?

! ! ! ! ! ! ! ! ! ! I ♥ CRASH ! ! ! ! ! ! ! ! ! ! :D

Crash has no voice actor in Twinsanity; he doesn't utter a sound for the whole game. Cat's Tuxedo (talk) 12:06, 25 February 2008 (UTC)[reply]

TwinSanity?[edit]

Actually, it's almost always listed as "twinsanity" and the only time I saw it called TwinSanity was on the logo. --YOWUZA Talk 2 me! 11:16, 16 May 2009 (UTC)[reply]

Due to the lack of responce, I've just moved it back. --YOWUZA Talk 2 me! 17:14, 21 May 2009 (UTC)[reply]

JAPAN[edit]

SOME REMOVE ANY TRACE OF JAPAN AND EVERYTHING JAPANESE FROM THIS ARTICLE. THEIR ARGUMENT BEING JAPAN IS NONRELEVANT INFORMATION AND YOU SHOULD LOOK AT THE JAPANESE VERSION OF THE ARTICLE. ITS THE ONLY INFORMATION I WENT ON THE ARTICLE TO LOOK FOR. SORRY I DONT SPEAK JAPANESE. TRANSLATIONS ROMANJI AND JAPANESE KNOWLEDGE IS A VITAL PART OF THE ARTICLE. SO I MANUALLY READDED IT TO HELP OTHER PEOPLE WHO ARE ALSO LOOKING TO GAIN KNOWLEDGE AND NO ONE SHOULD HAVE TO LEARN AN ENTIRE LANGUAGE TO TRANSLATE ONE THING. INSTEAD OF JAPAN MERELY TRANSLATING YOU HAVE NAUGHTY DOG DEVOTING A VIDEO TO JAPAN AND PAYING TRIBUTE TO JAPANESE COMMERCIALS BY HAVING CRASH DO THE SUCCESSFUL CRASH DANCE OF JAPANESE ORIGIN IN ALL LANGUAGES OF THE GAMES. EVEN MAKING THEIR OWN COVERS AND ARTWORK AND ADDING THEIR OWN PART OF THEM TO THE GAME TO MAKE IT THEIR OWN. WHEN JAPAN ACTUALLY IMPACTED CRASH BANDICOOT, CLEARLY JAPAN IS NOT FOREIGN TO CRASH BANDICOOT AT ALL. IT MAY NOT BE HAVE BEEN MADE IN JAPAN, BUT JAPAN IS AS IMPORTANT AS ANY ENGLISH SPEAKING COUNTRY. MAYBE EVEN MORE. MAYBE IF JAPAN WASNT A HUGE PART OF CRASH BANDICOOT IN EVERY WAY. 0000ZERO (talk) 09:00, 16 October 2009 (UTC)[reply]

The games were not originally developed in Japan. Therefore, the release information and Japanese titles are irrelevant as per the article guidelines concerning release dates. On a side note, please refrain from leaving the caps lock on. It doesn't help you get your point across any easier and will only make you look amateurish. Cat's Tuxedo (talk) 15:34, 16 October 2009 (UTC)[reply]

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Did you know nomination[edit]

The following is an archived discussion of the DYK nomination of the article below. Please do not modify this page. Subsequent comments should be made on the appropriate discussion page (such as this nomination's talk page, the article's talk page or Wikipedia talk:Did you know), unless there is consensus to re-open the discussion at this page. No further edits should be made to this page.

The result was: promoted by Yoninah (talk) 12:40, 11 October 2020 (UTC)[reply]

  • ... that the character Nina Cortex was intended by Traveller's Tales to make her debut appearance in the video game Crash Twinsanity, but appeared in an earlier game without the development team's knowledge? Source: Keith Webb (2012) "Yeah, I actually remember when we first found out about that! I was looking through some of the newly released screenshots from Crash Fusion, and could just make out the image of Nina Cortex's portait on the HUD (if I'm remembering correctly!). I went over to the lead designer, and the producer, and pointed this out to them, and they were shocked! Apparently they knew nothing about it! It probably hit the lead Game Designer, Paul Gardner, the most... as he was really fond of the character Nina Cortex, and was responsible for a lot of the characterisation and development of her... so I think he probably felt annoyed that she was going to appear in another game first, when Twinsanity was supposed to be her debut!" [2]
    • ALT1:... that the video game Crash Bandicoot Evolution was cancelled and retooled into Crash Twinsanity due to the former game's similarity to Ratchet & Clank? Source: Paul Gardner (2009) "Evolution began with Crash's island being stolen from the Earth by the Evil Twins and used as a jigsaw-piece in one giant planet made from pieces of others. The tone of the game was a bit more serious; the word edgy was used a lot to describe it. But when Ratchet and Clank was released Insomniac had had the same idea; their planet looked identical to ours, so we decided to start over, and concentrate on making a Crash game that was as funny as possible." [3]

Improved to Good Article status by Cat's Tuxedo (talk). Self-nominated at 21:00, 30 September 2020 (UTC).[reply]


General: Article is new enough and long enough

Policy compliance:

  • Adequate sourcing: Yes
  • Neutral: Yes
  • Free of copyright violations, plagiarism, and close paraphrasing: Yes
  • Other problems: No - ... and the various gameplay styles were commended as clever and well-implemented (with James B. Pringle of IGN comparing the "ingenious" Doc Amok levels to Lemmings and Louis Bedigian of GameZone considering the RollerBrawl sequence to be the game's best) ... is a long sentence with too complex a structure; split it into two or more sentences and change the brackets to commas. The Reception section has some egregious numbers of consecutive citations—I understand their value when summarizing reviews, but they should be bundled in some manner (e.g. as a note "The following reviewers described the game as X: [inline citations]") or condensed so that at most four references are given for any fact (ideally those which support the statement the most clearly). At present, they hinder readability.
Hook: Hook has been verified by provided inline citation

QPQ: No - I see six DYK credits, so a QPQ is needed.
Overall: ALT0 strikes me as the most interesting, so I'll approve it when the issues above are addressed. — Bilorv (talk) 19:32, 7 October 2020 (UTC)[reply]

Done and done. Cat's Tuxedo (talk) 00:57, 8 October 2020 (UTC)[reply]
Alright great. I've made this edit just for fun (revert/adjust it if you want) but this is definitely suitable quality for DYK and I see the GA review was quite thorough too. I take it that the QPQ was Act II: The Patents of Nobility (The Turn)? That checks out, so ALT0 approved. — Bilorv (talk) 10:35, 8 October 2020 (UTC)[reply]

humourous/humorous[edit]

@Cat's Tuxedo: "Humorous" is the standard British spelling. See wikt:humourous and Commonly_misspelled_English_words#E–H. -- John of Reading (talk) 16:52, 6 September 2021 (UTC)[reply]

@John of Reading: Huh, that's weird. Sorry then, my mistake. Cat's Tuxedo (talk) 17:15, 6 September 2021 (UTC)[reply]

The redirect Kurasshu Bandikū Faibu: ēt Kurasshu to Korutekkusu no Yabō has been listed at redirects for discussion to determine whether its use and function meets the redirect guidelines. Readers of this page are welcome to comment on this redirect at Wikipedia:Redirects for discussion/Log/2023 September 20 § Kurasshu Bandikū Faibu: ēt Kurasshu to Korutekkusu no Yabō until a consensus is reached. ArcticSeeress (talk) 10:02, 20 September 2023 (UTC)[reply]