Talk:Akalabeth: World of Doom

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Release date?[edit]

If this game was made during the summer of 1980 how was it originally released in 1979? —Preceding unsigned comment added by 67.158.4.158 (talk) 16:16, 24 September 2010 (UTC)[reply]


Untitled[edit]

¿Can we put the source code in some place? -unsigned

No. Not necessary. A link to the source would be fine. - Phorque 15:15, 20 February 2006 (UTC)[reply]

D&D28b[edit]

I'm reading Dungeons and Dreamers right now, and the way it is described is that the 28 refers to the revision number of a single game undergoing continuous development, rather than the "28th game". SharkD  Talk  06:00, 28 September 2010 (UTC)[reply]

Tolkien?[edit]

The text says, "In creating Akalabeth, Garriott was primarily inspired by Dungeons & Dragons (...) and the works of J. R. R. Tolkien, whose works he received from an in-law of his brother." However, in Dungeons and Dreamers it says, "He dubbed [the game] Akalabeth, a mystical-sounding word he believed he'd made up (but which sounded suspiciously close to 'Akallabeth,' a word in J.R.R. Tolkien's fictional (...) language." Which is correct? SharkD  Talk  07:22, 28 September 2010 (UTC)[reply]

Different colors for dungeon levels? Since when?[edit]

The image used in the article showing the second level of the dungeon as dark blue (and therefore rendering the graphics almost invisible) is bizarre. Although I played Akalabeth primarily on a green-screen monitor on my Apple II, I also played it on a colour TV, and I have also played it on emulators both for Mac and iPhone. I have never seen color used in this fashion. Was this from another version of the game? Or was it perhaps a slightly hacked version (remembering the game's code could be easily accessed since it was mostly done in BASIC). I dispute that the regular game used color in this fashion; not the least of which because as the image shows, it looked awful doing so. 136.159.160.8 (talk) 20:46, 5 January 2018 (UTC)[reply]

Those colors are from the PC DOS port included with the Ultima Collection. As you said, the original BASIC version on the Apple II did not use this sort of color graphics. There was color in the game's initial "splash screens", but these were normal Apple II hires colors (purple, green, orange, blue), not the cyan and deep blue seen here. And the normal game graphics were strictly black and white, except for the usual Apple II hires color artifact effects. --Colin Douglas Howell (talk) 03:18, 15 January 2021 (UTC)[reply]