Talk:ATI Mach

Page contents not supported in other languages.
From Wikipedia, the free encyclopedia

External links modified[edit]

Hello fellow Wikipedians,

I have just modified one external link on ATI Mach. Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:

When you have finished reviewing my changes, please set the checked parameter below to true or failed to let others know (documentation at {{Sourcecheck}}).

This message was posted before February 2018. After February 2018, "External links modified" talk page sections are no longer generated or monitored by InternetArchiveBot. No special action is required regarding these talk page notices, other than regular verification using the archive tool instructions below. Editors have permission to delete these "External links modified" talk page sections if they want to de-clutter talk pages, but see the RfC before doing mass systematic removals. This message is updated dynamically through the template {{source check}} (last update: 18 January 2022).

  • If you have discovered URLs which were erroneously considered dead by the bot, you can report them with this tool.
  • If you found an error with any archives or the URLs themselves, you can fix them with this tool.

Cheers.—InternetArchiveBot (Report bug) 11:12, 1 October 2016 (UTC)[reply]

Crystal fonts[edit]

FTA: It was essentially a clone of the IBM 8514/A with a few notable extensions such as Crystal fonts.

1) The article should explain what Crystal fonts are: anti-aliased fonts.

2) Although the documentation claims these are fully accelerated, it's just a single paragraph with no technical information. None of the registers seem to have anything to do with fonts. Parsing TTF is kind of involved. Crystal fonts didn't work in DOS. Conclusion: these were implemented mostly in software, where the driver generates the glyph bitmaps and the card blends them to the framebuffer.