Spatial (platform)

From Wikipedia, the free encyclopedia
Spatial
IndustrySocial gaming, virtual reality, augmented reality
Founded2017
Founder
  • Anand Agarawala (CEO)
  • Jinha Lee (CPO)
HeadquartersNew York
Key people
Jacob Loewenstein Charles Ju
Number of employees
51-200
Websitespatial.io

Spatial is an Unity-powered UGC gaming platform that enables developers to publish and monetize multiplayer games across web, mobile, and VR.[1] Spatial focuses on games developed using the Unity game engine and the C# programming language.[2] The company is headquartered in New York.[3]

History[edit]

Spatial was co-founded by Anand Agarawala and Jinha Lee in 2017.[4][5][6] The company designed its first product, the Spatial AR collaboration workspace, intended to transform how people work by turning any room into an infinitely augmentable workspace.[7]

In 2019, Spatial entered into a partnership with Microsoft to develop workplace software for the HoloLens AR headset. The following year, it released a collaboration and hangout app that ran on Meta's Quest 2 VR headset. In 2021, Spatial pivoted to building virtual showrooms for NFTs.[2][4]

Spatial has collaborated with various artists, including Hermitage, NBA, !llmind, Krista Kim,[8] Federico Clapis, and Jarlan Perez.[9] In March 2023, Spatial partnered with OVER, Decentraland, and UNXD at the second edition for Metaverse Fashion Week.

In November 2023, Spatial announced the launch of a new season of in-house games available to play on web, mobile, and VR.[10]

Spatial has released several browser-based games on its platform, including Punch Hero, Racing Empire, Infinite Ascent, Shooty Shooty,[1] Mostly Only Up, Buddy Blitz, and Cyber Punk.[4][10]

References[edit]

  1. ^ a b "Spatial Launches Shooty Shooty, Showing What's Possible For Web Gaming". 80.lv. 2023-10-11. Retrieved 2023-12-10.
  2. ^ a b King, Tanya (2023-11-11). "New Strategies for Spatial: Pivoting to Social Gaming". TickerTV News. Retrieved 2023-12-12.
  3. ^ Chang, Andrea (2022-08-11). "Spatial: The metaverse embracing Web3 opportunities early on|Meet Global". meet-global.bnext.com.tw. Retrieved 2023-12-11.
  4. ^ a b c Goode, Lauren (2023-11-09). "A Buzzy VR Startup Pivots Again—This Time to Games". Wired. ISSN 1059-1028. Retrieved 2023-12-10.
  5. ^ Lee, Nicole (2018-10-24). "Spatial's collaborative AR platform is basically FaceTime in 3D". Engadget. Retrieved 2023-12-10.
  6. ^ Lim, Dion (2020-05-15). "Virtual reality could revolutionize the way we work from home, says SF-based company". ABC7 San Francisco. Retrieved 2023-12-10.
  7. ^ Carter, Rebekah (2020-02-26). "Introducing Spatial AR Collaboration". UC Today. Retrieved 2023-12-10.
  8. ^ Stein, Scott (2021-12-14). "Spatial shifts its metaverse focus to the web, and selling NFT real estate". CNET. Retrieved 2023-12-11.
  9. ^ Fink, Charlie (2021-12-14). "Spatial Raises $25 Million, Pivots To NFTs". Forbes. Retrieved 2023-12-10.
  10. ^ a b Kaser, Rachel (2023-11-10). "Spatial announces its first season of in-house web-based games". VentureBeat. Retrieved 2023-12-10.