Snoopy's Street Fair

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Snoopy's Street Fair
Official cover art, showing (reverse clockwise from top) Snoopy, Peppermint Patty, Sally Brown, Linus van Pelt, Charlie Brown, Lucy van Pelt, Schroeder, and Woodstock in front of a street fair
Developer(s)Beeline Interactive
Publisher(s)Capcom
Composer(s)Vince Guaraldi[a]
SeriesPeanuts
Platform(s)
Release
  • CAN: November 3, 2011
  • WW: November 16, 2011
Genre(s)City-building
Mode(s)Single-player

Snoopy's Street Fair is a freemium city-building video game developed by Beeline Interactive and published by Capcom for iOS and Android devices, first released in November 2011. Based on the Peanuts comics and TV-series by Charles M. Schulz, the game sees the player as Charlie Brown, who starts a street fair to earn money for uniforms for a baseball game in New York City.[1]

Snoopy's Street Fair received "mixed or average" reviews from critics, having a Metascore of 71/100 on review aggregator Metacritic.[2] Critics praised the game's nostalgia factor for fans of the Peanuts comic strips, but were more negative towards how it becomes necessary to grind for in-game currency, which some critics felt encouraged micropayments.[3][4][5] In July 2012, the game was announced to have been downloaded over 5 million times on iOS devices.[6][7]

Plot[edit]

While outside, Charlie Brown receives a call from Peppermint Patty via a phone booth, who informs Charlie Brown that he and his baseball team have been selected to participate in a Little League Championship in New York City. After realizing that he and his team doesn't have enough money to afford uniforms, Charlie Brown starts a street fair to raise money,[8] where he enlists the help of other Peanuts characters.[3] Sporadically throughout the rest of the game, Peppermint Patty will call Charlie Brown and suggest ways to improve the street fair.[9]

Gameplay[edit]

A typical street fair in the game.

Snoopy's Street Fair is a city-building game where the player plays Charlie Brown, who starts and builds a street fair. Using in-game currency, players must purchase stands and stalls, which are operated by different Peanuts characters. The game has two different currencies: coins and Snoopy Bucks.[b] Coins can be earned from the different stands and stalls, while Snoopy Bucks are primarily acquired through microtransactions, although they can also be acquired through other means, such as by leveling up.[3] Players also have a to-do list, which includes various optional missions that reward the player with in-game currency and experience points when completed.[10]

Some stalls unlock additional minigames when purchased, such as the photo booth, which allows players to take pictures with Peanuts characters using augmented reality.[1] Players can also collect Snoopy trading cards, which may be dropped from stalls.[11] In addition to the unlockable cards, players can also receive digital Peanuts comic strips to read within the app.[1]

Development and release[edit]

Snoopy's Street Fair was developed by Beeline Interactive, a subsidiary of Capcom, and continued their style of releasing licensed mobile games.[12] Capcom published the game. According to The Guardian, Snoopy's Street Fair was developed to be less controversial than Beeline's prior city-building game, Smurfs' Village.[13] The game featured archived compositions by Vince Guaraldi.[1]

Snoopy's Street Fair was first announced by Beeline in September 2011 and was set to release later in November.[14] The game released in Canada on iOS devices on November 3, and later released worldwide on both iOS and Android devices on November 16.[15] Later, at an unknown time, Snoopy's Street Fair was removed from the App Store.[16]

Reception[edit]

Snoopy's Street Fair received "mixed or average" reviews from critics, according to review aggregator Metacritic. The aggregator calculated an average review score of 71/100, which was based on 7 reviews.[2] Critics praised how Snoopy's Street Fair could be nostalgic for fans of the Peanuts comic strips and TV-series.[1][5] Critics were more negative towards how the game requires grinding, which was stated to encourage micropayments; Chris Morris of Common Sense Media stated that the game has "ponzi scheme-like marketing" and felt that players were "nickel-and-dimed" throughout the game.[4]

Critics praised the core gameplay of Snoopy's Street Fair for being addictive,[8] albeit repetitive. The game's minigames received mixed reception; Gamezebo called them "plenty of fun", while Pocket Gamer criticized their simplicity.[1][3]

Critics praised how Snoopy's Street Fair was similar to the original Peanuts comics and TV-series; both Pocket Gamer and Gamezebo praised the game's archived compositions by Vince Guaraldi, in addition to the game's voice acting and art style.[3][1] Critics were more negative towards the game's emphasis on grinding and microtransactions; GamesMaster UK stated that in-app purchases would "improve [the game] tenfold" and AppSpy's Andrew Nesvadba noted the game's grinding as one of its two worst aspects.[17][11]

Critics drew a comparison between Snoopy's Street Fair and Beeline's priorly released Smurfs' Village, which was also a city-building game.[5][8] Gamezebo felt that Snoopy's Street Fair was an improvement from Smurfs' Village, writing: "Move over, Smurfs' Village – there's a new comic strip classic in town".[1] Some editors for Common Sense Media also compared Snoopy's Street Fair to SimCity.[4]

Notes[edit]

  1. ^ Through archived compositions.
  2. ^ Also known as "Snoopy Dollars".[3]

References[edit]

  1. ^ a b c d e f g h i Squires, Jim (November 17, 2011). "Snoopy's Street Fair Review". Gamezebo. Archived from the original on October 1, 2020. Retrieved January 29, 2021.
  2. ^ a b c "Snoopy's Street Fair for iPhone/iPad Reviews". Metacritic. CBS Interactive. Archived from the original on February 10, 2021. Retrieved January 29, 2021.
  3. ^ a b c d e f g Usher, Anthony (November 24, 2011). "Snoopy's Street Fair". Pocket Gamer. Steel Media. Archived from the original on October 16, 2019. Retrieved January 29, 2021.
  4. ^ a b c d Morris, Chris. "Snoopy's Street Fair App Review". Common Sense Media. Archived from the original on February 4, 2021. Retrieved January 30, 2021.
  5. ^ a b c d Campbell, Nissa (November 22, 2011). "'Snoopy's Street Fair' Review – Another Trip to the Past By the Creators of 'Smurfs' Village'". TouchArcade. Archived from the original on June 18, 2020. Retrieved January 29, 2021.
  6. ^ Sliwinski, Alexander (July 28, 2012). "Snoopy's Street Fair passes five million downloads". Engadget. AOL. Retrieved January 30, 2021.
  7. ^ Nunneley, Stephany (July 28, 2012). "Capcom logs another iOS hit as Snoopy's Street Fair surpasses 5 million downloads". VG247. Archived from the original on April 17, 2021. Retrieved January 30, 2021.
  8. ^ a b c d Oxford, Nadia. "Snoopy's Street Fair Review". Slide to Play. Archived from the original on December 29, 2012. Retrieved January 30, 2021.
  9. ^ Goulter, Tom (September 14, 2011). "Snoopy's Street Fair will be free for smartphones this November". GamesRadar+. Future US. Archived from the original on January 16, 2021. Retrieved February 22, 2021.
  10. ^ Usher, Anthony (November 28, 2011). "Snoopy's Street Fair hints, tips, and tricks". Pocket Gamer. Steel Media. Archived from the original on November 12, 2020. Retrieved February 21, 2021.
  11. ^ a b c Nesvadba, Andrew (November 28, 2011). "Snoopy's Street Fair Review". AppSpy. Archived from the original on May 17, 2021. Retrieved January 30, 2021.
  12. ^ Cifaldi, Frank (September 12, 2011). "Snoopy's Street Fair Continues Capcom's Licensed Mobile Push". Gamasutra. Informa. Archived from the original on August 24, 2021. Retrieved January 30, 2021.
  13. ^ Dredge, Stuart (November 21, 2011). "Apps Rush: The Week, The World in 2012, TripAdvisor City Guides, Snoopy's Street Fair and more". The Guardian. Archived from the original on October 12, 2015. Retrieved January 31, 2021.
  14. ^ Usher, Anthony (September 12, 2011). "Snoopy, Charlie Brown, and the Peanuts gang hitting smartphones this November in casual freemium title Snoopy's Street Fair". Pocket Gamer. Steel Media. Archived from the original on January 27, 2021. Retrieved January 30, 2021.
  15. ^ Jordan, Jon (November 3, 2011). "Hands-on with Beeline's new freemium social iOS game Snoopy's Street Fair". Pocket Gamer. Steel Media. Archived from the original on October 11, 2019. Retrieved January 30, 2021.
  16. ^ "Snoopy's Street Fair". AppAdvice. Retrieved January 30, 2021.
  17. ^ a b "Snoopy's Street Fair". GamesMaster UK. Future plc. February 2012. p. 97. Paying up improves it tenfold.

External links[edit]