Ports of Call (video game)

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Ports of Call
Developer(s)Rolf-Dieter Klein
Martin Ulrich
Publisher(s)Aegis Interactive Entertainment
Platform(s)DOS, AmigaOS (original version)
iOS, Android (mobile version)
Release1986

Ports of Call[1] is a 1986 business simulation game developed by German duo Rolf-Dieter Klein and Martin Ulrich, and published by Aegis Interactive Entertainment. It was initially released for AmigaOS. After a subsequent early release for DOS it was also made available to a number of different platforms over the years, including Windows, iOS, Android and as a browser game.[2][3]

Gameplay[edit]

The game simulates the management of a global freight transport company, where the player charters freight, and, using the accumulated profit, can buy more and better ships. Minigames include manually piloting your ship into a specified berth in the harbour and picking up survivors from a liferaft. The original version provided multiplayer capability in the form of hot seat.

Reception[edit]

Roy Wagner reviewed the game for Computer Gaming World, and stated that "Ports of Call provides plenty of challenge without being bogged down with lots of economic details."[4]

Reviews[edit]

References[edit]

  1. ^ Moby Games
  2. ^ Google Play
  3. ^ Ports Of Call - history and future
  4. ^ Wagner, Roy (May 1988). ""Down To The Sea In Ships"". Computer Gaming World. Vol. 1, no. 47. pp. 46–48.
  5. ^ https://www.kultpower.de/external_frameset.php3?site=asm_testbericht.php3%3Fim%3Dportsofcall.jpg [bare URL image file]
  6. ^ https://www.kultboy.com/index.php?site=t&id=9923 [bare URL]
  7. ^ "Ports of Call review from Amiga Joker (Aug - Sep 1991) - Amiga Magazine Rack".
  8. ^ http://www.kultboy.com/index.php?site=t&id=138 [bare URL]
  9. ^ "Kultpower.de - die Powerplay und ASM Fan Site".

External links[edit]