Pictoword

From Wikipedia, the free encyclopedia
Pictoword
Developer(s)Kooapps
Initial releaseMarch 1, 2013 (2013-03-01)
Operating systemiOS, Android
Available inEnglish
TypeWord game

Pictoword is a word puzzle game by Kooapps.[1] It was released for iOS on March 1, 2013 and for Android on May 31, 2013.

Gameplay[edit]

In Pictoword, the player will “read” two pictures to form a word. The puzzles can be a combination of the pictures (A picture of an ear and ring will form Earring), a homonym (A picture of a knight and mare will form Nightmare) or what the pictures sound like (A picture of a taxi and dough will form Tuxedo). Players can request help from social media followers or buy Boosts with Coins.

Players can earn Coins by completing levels, watching ads, completing daily quests and daily puzzles, and buying them in the shop. Coins can be spent on Boosts that help with levels, and on Theme Packs of new levels.

Players can join Families of other players or create their own. The “Join Family” feature can be unlocked by paying coins. The “Create Family” on the other hand, can be used by subscribing to a VIP membership. It is one of the said subscription’s perks.

Players can pay real money for a VIP Subscription that grants coins, levels, and features.

Reception[edit]

Pictoword received a score of 84% from Appstime, saying that "With multiple categories and difficulty levels, Pictoword makes a perfect puzzle game for all age groups by just using two images."[2] Apps Thunder liked the concept and the user friendly interface, and gave it a 4.1/5 rating.[3] Gnome Escape liked the various theme packs, and said that "Pictoword is one of those addicting puzzle games that make you think outside the box and see images in a new light."[4] Get Android Stuff was less enthusiastic in their review, saying that game is quite slow and boring, but liked that the game is easy to play and is suitable for all ages.[5]

Awards[edit]

Pictoword won the Shining Star Award in the "Educational or Knowledge Reference App" category and the Superstar Award in the "Learning App for Kids category in the 2016 Mobile Star Awards.[6] It also won 2016 Academic's Choice Smart Media Award.[7] It was also nominated at Global Mobile App Summit and Awards 2017 (GMASA).[8] The game was nominated for "Best Educational Game" and "Best Puzzle Game" at The Independent Game Developers' Association Awards 2018.[9][10] The game was also listed as one of the Therapeutic Apps for iPhone and iPad by the Flinders University, Australia.[11][12] In 2019, Pictoword was a Gold Winner at Serious Play Conference Awards.[13]

Pictoword was the recipient of the 2020 ED/IES Small Business Innovation Research grant. The Institute of Education Sciences Small Business Innovation Research program (ED/IES SBIR) funds entrepreneurial developers to create the next generation of education technology for students, teachers, and administrators in general and special education.[14] Pictoword also won the Gold Winner awrd at Serious Play Conference Awards'[15] "12 Serious Games Designed for Use in Grades K-12 Education" in 2022.

Pictoword School, an adapted version of Pictoword for school use, was the recipient of the 2020 [16] and 2021[17] Institute of Education Sciences Small Business Innovation Research program (ED/IES SBIR) grants. The ED/IES SBIR funds entrepreneurial developers to create the next generation of education technology for students, teachers, and administrators in general and special education. Pictoword School also received the Gold Winner award at the Serious Play Conference Awards’ [18] “12 Serious Games Designed for Use in Grades K-12 Education” in 2022. Pictoword School also became a finalist at The EdTech Cool Tool Awards 2023 for the “Language Learning Solution” criteria.[19]

References[edit]

  1. ^ "Made in the Philippines: 5 world-class mobile games developed by Pinoys". CNN Philippines. June 23, 2016. Archived from the original on October 10, 2018. Retrieved October 9, 2018.
  2. ^ "Pictoword: Fun Guess Word Quiz for Android". 2015-10-18. Retrieved 2016-07-26.
  3. ^ "PICTOWORD : FUN GUESS WORD QUIZ - REVIEW - Appsthunder.com". 2015-10-19. Retrieved 2016-07-26.
  4. ^ "App Review - Pictoword". 2015-11-17. Archived from the original on 2018-06-27. Retrieved 2016-07-26.
  5. ^ Eden, Ayisha (2016-02-25). "Pic To Word : Free Android Word Puzzle Game | GetANDROIDstuff". Archived from the original on 2016-08-15. Retrieved 2016-07-26.
  6. ^ "2016 Mobile Star Awards - Mobile's Biggest Apps Awards Program - MobileVillage®". MobileVillage®. Retrieved 2017-01-12.
  7. ^ "Pictoword". Academic's Choice. Retrieved 2017-01-12.
  8. ^ "Pictoword". GMASA. Retrieved 2023-03-14.
  9. ^ Stephenson, Suzi (2018-09-19). "TIGA Announces Games Industry Awards 2018 Finalists". The Independent Game Developers' Association. Retrieved 2018-09-22.
  10. ^ "2018 Winners". The Independent Game Developers' Association. 2018-11-01. Retrieved 2018-11-02.
  11. ^ Reyes, Lyra (December 15, 2016). "Young but not n00bs: The 8 startups putting Asia on the online gaming map". e27.co.
  12. ^ "Therapeutic apps for iPhone and iPad". Flinders University. Archived from the original on 2019-03-21. Retrieved 2018-10-09.
  13. ^ "2019 Award Winners – Serious Play Conference". Retrieved 2019-08-07.
  14. ^ "Investing in Next Generation of Education Technologies to Personalize Learning and Inform Instructional Practice". Institute of Education Sciences. Retrieved 8 January 2021.
  15. ^ "June 22, 2022 – 12 Serious Games Designed for Use in Grades K-12 Education Win Gold in Annual International Competition « Serious Play Conference". Retrieved 2023-03-14.
  16. ^ "Search Funded Research Grants and Contracts - Details". ies.ed.gov. Retrieved 2024-02-07.
  17. ^ "Search Funded Research Grants and Contracts - Details". ies.ed.gov. Retrieved 2024-02-07.
  18. ^ "Homepage". Serious Play Conf. Retrieved 2024-02-07.
  19. ^ "2023 Finalists & Winners". EdTech Digest. Retrieved 2024-02-07.