Meltdown (1986 video game)

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Meltdown
Publisher(s)Alligata
Designer(s)Ross Goodley
Platform(s)Amstrad CPC
Release1986
Genre(s)Action-adventure
Mode(s)Single-player

Meltdown is an isometric action-adventure game for the Amstrad CPC published by Alligata in 1986. There are two versions: a 64k version with basic speech synthesis and a 128k version featuring much more speech synthesis. A version was also released in French called Le Syndrome.

Gameplay[edit]

The player has to navigate three mazes from the 1st floor down to the 3rd floor of a nuclear reactor to prevent a nuclear meltdown. There are eight computer terminals on each floor, the first allowing access to previous floors. Six of the terminals provide access to a different game within a game which the player must win in order to get a password. Once all six passwords have been retrieved the eighth computer allows the player access to an end-of-level game which the player must complete before being allowed access to the next floor. Altogether there are 24 games (three isometric mazes, 18 sub-games and three end-of-level games) which must be completed to win the whole game. The final game is a text-input only robot system for adjusting the control rods of the reactor so it won't explode.


Reception[edit]

Your Computer characterized the game as "outstanding", highlighting its "excellent animation" and found it to make the most of the capabilities of the Amstrad.[2] Amstrad Action assessed the game as a "good package" with "plenty of depth", highlighting its variety of levels, but found the game "lacked polish", citing the "very disappointing" graphics and "appalling" minigames.[1]

See also[edit]

References[edit]

  1. ^ a b "Meltdown". Amstrad Action. No. 11. 1986.
  2. ^ a b "Meltdown". Your Computer. August 1986. p. 44.

External links[edit]

  • Meltdown at the Amstrad CPC Games Resource