List of PSPACE-complete problems

From Wikipedia, the free encyclopedia

Here are some of the more commonly known problems that are PSPACE-complete when expressed as decision problems. This list is in no way comprehensive.

Games and puzzles[edit]

Generalized versions of:

Logic[edit]

Lambda calculus[edit]

Type inhabitation problem for simply typed lambda calculus

Automata and language theory[edit]

Circuit theory[edit]

Integer circuit evaluation[24]

Automata theory[edit]

Formal languages[edit]

Graph theory[edit]

Others[edit]

  • Finite horizon POMDPs (Partially Observable Markov Decision Processes).[50]
  • Hidden Model MDPs (hmMDPs).[51]
  • Dynamic Markov process.[22]
  • Detection of inclusion dependencies in a relational database[52]
  • Computation of any Nash equilibrium of a 2-player normal-form game, that may be obtained via the Lemke–Howson algorithm.[53]
  • The Corridor Tiling Problem: given a set of Wang tiles, a chosen tile and a width given in unary notation, is there any height such that an rectangle can be tiled such that all the border tiles are ?[54][55]

See also[edit]

Notes[edit]

  1. ^ R. A. Hearn (February 2, 2005). "Amazons is PSPACE-complete". arXiv:cs.CC/0502013.
  2. ^ Markus Holzer and Stefan Schwoon (February 2004). "Assembling molecules in ATOMIX is hard". Theoretical Computer Science. 313 (3): 447–462. doi:10.1016/j.tcs.2002.11.002.
  3. ^ Aviezri S. Fraenkel (1978). "The complexity of checkers on an N x N board - preliminary report". Proceedings of the 19th Annual Symposium on Computer Science: 55–64.
  4. ^ Erik D. Demaine (2009). The complexity of the Dyson Telescope Puzzle. Vol. Games of No Chance 3.
  5. ^ a b Robert A. Hearn (2008). "Amazons, Konane, and Cross Purposes are PSPACE-complete". Games of No Chance 3.
  6. ^ Lichtenstein; Sipser (1980). "Go is polynomial-space hard". Journal of the Association for Computing Machinery. 27 (2): 393–401. doi:10.1145/322186.322201. S2CID 29498352.
  7. ^ Go ladders are PSPACE-complete Archived 2007-09-30 at the Wayback Machine
  8. ^ Stefan Reisch (1980). "Gobang ist PSPACE-vollstandig (Gomoku is PSPACE-complete)". Acta Informatica. 13: 59–66. doi:10.1007/bf00288536. S2CID 21455572.
  9. ^ Stefan Reisch (1981). "Hex ist PSPACE-vollständig (Hex is PSPACE-complete)". Acta Informatica (15): 167–191.
  10. ^ Viglietta, Giovanni (2015). "Lemmings Is PSPACE-Complete" (PDF). Theoretical Computer Science. 586: 120–134. arXiv:1202.6581. doi:10.1016/j.tcs.2015.01.055.
  11. ^ a b c d Erik D. Demaine; Robert A. Hearn (2009). Playing Games with Algorithms: Algorithmic Combinatorial Game Theory. Vol. Games of No Chance 3.
  12. ^ Grier, Daniel (2013). "Deciding the Winner of an Arbitrary Finite Poset Game is PSPACE-Complete". Automata, Languages, and Programming. Lecture Notes in Computer Science. Vol. 7965. pp. 497–503. arXiv:1209.1750. doi:10.1007/978-3-642-39206-1_42. ISBN 978-3-642-39205-4. S2CID 13129445.
  13. ^ Shigeki Iwata and Takumi Kasai (1994). "The Othello game on an n*n board is PSPACE-complete". Theoretical Computer Science. 123 (2): 329–340. doi:10.1016/0304-3975(94)90131-7.
  14. ^ a b c Hearn; Demaine (2002). "PSPACE-Completeness of Sliding-Block Puzzles and Other Problems through the Nondeterministic Constraint Logic Model of Computation". arXiv:cs.CC/0205005.
  15. ^ A. Condon, J. Feigenbaum, C. Lund, and P. Shor, Random debaters and the hardness of approximating stochastic functions, SIAM Journal on Computing 26:2 (1997) 369-400.
  16. ^ Lampis, Michael; Mitsou, Valia; Sołtys, Karolina (2015). "Scrabble is PSPACE-complete". Journal of Information Processing.
  17. ^ Demaine, Erik D.; Viglietta, Giovanni; Williams, Aaron (June 2016). "Super Mario Bros. Is Harder/Easier than We Thought" (PDF). 8th International Conference of Fun with Algorithms.
    Lay summary: Sabry, Neamat (April 28, 2020). "Super Mario Bros is Harder/Easier Than We Thought". Medium.
  18. ^ Gilbert, Lengauer, and R. E. Tarjan: The Pebbling Problem is Complete in Polynomial Space. SIAM Journal on Computing, Volume 9, Issue 3, 1980, pages 513-524.
  19. ^ Philipp Hertel and Toniann Pitassi: Black-White Pebbling is PSPACE-Complete Archived 2011-06-08 at the Wayback Machine
  20. ^ a b Takumi Kasai, Akeo Adachi, and Shigeki Iwata: Classes of Pebble Games and Complete Problems, SIAM Journal on Computing, Volume 8, 1979, pages 574-586.
  21. ^ a b c d e f g h i j k K. Wagner and G. Wechsung. Computational Complexity. D. Reidel Publishing Company, 1986. ISBN 90-277-2146-7
  22. ^ a b c Christos Papadimitriou (1985). "Games against Nature". Journal of Computer and System Sciences. 31 (2): 288–301. doi:10.1016/0022-0000(85)90045-5.
  23. ^ A.P.Sistla and Edmund M. Clarke (1985). "The complexity of propositional linear temporal logics". Journal of the ACM. 32 (3): 733–749. doi:10.1145/3828.3837. S2CID 47217193.
  24. ^ Integer circuit evaluation
  25. ^ Garey & Johnson (1979), AL3.
  26. ^ Garey & Johnson (1979), AL4.
  27. ^ Garey & Johnson (1979), AL2.
  28. ^ Galil, Z. Hierarchies of Complete Problems. In Acta Informatica 6 (1976), 77-88.
  29. ^ Garey & Johnson (1979), AL1.
  30. ^ L. J. Stockmeyer and A. R. Meyer. Word problems requiring exponential time. In Proceedings of the 5th Symposium on Theory of Computing, pages 1–9, 1973.
  31. ^ J. E. Hopcroft and J. D. Ullman. Introduction to Automata Theory, Languages, and Computation, first edition, 1979.
  32. ^ a b D. Kozen. Lower bounds for natural proof systems. In Proc. 18th Symp. on the Foundations of Computer Science, pages 254–266, 1977.
  33. ^ Langton's Ant problem Archived 2007-09-27 at the Wayback Machine, "Generalized symmetrical Langton's ant problem is PSPACE-complete" by YAMAGUCHI EIJI and TSUKIJI TATSUIE in IEIC Technical Report (Institute of Electronics, Information and Communication Engineers)
  34. ^ T. Jiang and B. Ravikumar. Minimal NFA problems are hard. SIAM Journal on Computing, 22(6):1117–1141, December 1993.
  35. ^ S.-Y. Kuroda, "Classes of languages and linear-bounded automata", Information and Control, 7(2): 207–223, June 1964.
  36. ^ Bernátsky, László. "Regular Expression star-freeness is PSPACE-Complete" (PDF). Retrieved 2021-01-13.
  37. ^ Garey & Johnson (1979), AL12.
  38. ^ Garey & Johnson (1979), AL13.
  39. ^ Garey & Johnson (1979), AL14.
  40. ^ Garey & Johnson (1979), AL16.
  41. ^ Garey & Johnson (1979), AL19.
  42. ^ Garey & Johnson (1979), AL21.
  43. ^ Antonio Lozano and Jose L. Balcazar. The complexity of graph problems for succinctly represented graphs. In Manfred Nagl, editor, Graph-Theoretic Concepts in Computer Science, 15th International Workshop, WG'89, number 411 in Lecture Notes in Computer Science, pages 277–286. Springer-Verlag, 1990.
  44. ^ J. Feigenbaum and S. Kannan and M. Y. Vardi and M. Viswanathan, Complexity of Problems on Graphs Represented as OBDDs, Chicago Journal of Theoretical Computer Science, vol 5, no 5, 1999.
  45. ^ C.H. Papadimitriou; M. Yannakakis (1989). "Shortest paths without a map". Lecture Notes in Computer Science. Proc. 16th ICALP. Vol. 372. Springer-Verlag. pp. 610–620.
  46. ^ Alex Fabrikant and Christos Papadimitriou. The complexity of game dynamics: BGP oscillations, sink equlibria, and beyond Archived 2008-09-05 at the Wayback Machine. In SODA 2008.
  47. ^ Erik D. Demaine and Robert A. Hearn (June 23–26, 2008). Constraint Logic: A Uniform Framework for Modeling Computation as Games. Vol. Proceedings of the 23rd Annual IEEE Conference on Computational Complexity (Complexity 2008). College Park, Maryland. pp. 149–162.{{cite book}}: CS1 maint: location missing publisher (link)
  48. ^ Costa, Eurinardo; Pessoa, Victor Lage; Soares, Ronan; Sampaio, Rudini (2020). "PSPACE-completeness of two graph coloring games". Theoretical Computer Science. 824–825: 36–45. doi:10.1016/j.tcs.2020.03.022. S2CID 218777459.
  49. ^ Schaefer, Thomas J. (1978). "On the complexity of some two-person perfect-information games". Journal of Computer and System Sciences. 16 (2): 185–225. doi:10.1016/0022-0000(78)90045-4.
  50. ^ C.H. Papadimitriou; J.N. Tsitsiklis (1987). "The complexity of Markov Decision Processes" (PDF). Mathematics of Operations Research. 12 (3): 441–450. doi:10.1287/moor.12.3.441. hdl:1721.1/2893.
  51. ^ I. Chades; J. Carwardine; T.G. Martin; S. Nicol; R. Sabbadin; O. Buffet (2012). MOMDPs: A Solution for Modelling Adaptive Management Problems. AAAI'12.
  52. ^ Casanova, Marco A.; et al. (1984). "Inclusion Dependencies and Their Interaction with Functional Dependencies". Journal of Computer and System Sciences. 28: 29–59. doi:10.1016/0022-0000(84)90075-8.
  53. ^ P.W. Goldberg and C.H. Papadimitriou and R. Savani (2011). The Complexity of the Homotopy Method, Equilibrium Selection, and Lemke–Howson Solutions. Proc. 52nd FOCS. IEEE. pp. 67–76.
  54. ^ Maarten Marx (2007). "Complexity of Modal Logic". In Patrick Blackburn; Johan F.A.K. van Benthem; Frank Wolter (eds.). Handbook of Modal Logic. Elsevier. p. 170.
  55. ^ Lewis, Harry R. (1978). Complexity of solvable cases of the decision problem for the predicate calculus. 19th Annual Symposium on Foundations of Computer Science. IEEE. pp. 35–47.

References[edit]