Finchley Central (game)

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Finchley Central tube station on the Northern line

Finchley Central is a humorous game in which two players take turns naming stations in the London Underground. The first person to name Finchley Central is the winner, with humor coming from the fact that there is nothing stopping either player from naming the station at any time. Mathematics professor Jonathan Partington compares Finchley Central to the concept of polite refusal, describing the reciprocity and the game's solutions to be isomorphic as he somewhat facetiously notes:

An opening move of "Finchley Central" is too much of a cheat, and you might wish to start with, say, Liverpool Street, when, assuming that your opponent isn't rude enough to reply with Finchley Central, leaves you with a mate on your second move (though you probably would prefer to stall by playing, say, Bank, in the hopes of a more spectacular win later).[1]

Possibly inspired by The New Vaudeville Band's song "Finchley Central" ("Finchley Central / is two-and-sixpence / from Golders Green on the Northern Line..."), the game was first described by the mathematicians Anatole Beck and David Fowler in the Spring 1969 issue of Manifold magazine (A Pandora's Box of Non-games page 32). Beck and Fowler note,

It is clear that the ‘best’ time to say Finchley Central is exactly before your opponent does. Failing that it is good that he should be considering it. You could, of course, say ‘Finchley Central’ on your second turn. In that case, your opponent puffs on his cigarette and says, ‘Well… Shame on you.’[2]

Finchley Central became the basis for the game Mornington Crescent in the BBC Radio 4 series I'm Sorry I Haven't a Clue. A 1976 variant where the first person to think of Finchley Central station loses has been suggested as a possible origin for The Game.[3]

See also[edit]

References[edit]

  1. ^ Partington, Jonathan R. "Paradoxes and Unplayable Games". Archived from the original on 4 March 2016. Retrieved 27 September 2015.
  2. ^ Beck, Anatole; David Fowler (Spring 1969). "A Pandora's Box of non-games". Manifold (3). Warwick Mathematics Institute: 31–34.
  3. ^ Wright, Mic (13 April 2015). "You just lost The Game: the enduring hold of the pre-Web world's Rickroll". The Next Web. Retrieved 27 September 2015.

External links[edit]

  • Manifold issue 3 (Spring 1969), Ian Stewart (editor), University of Warwick [1]