Faith: The Unholy Trinity

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Faith: The Unholy Trinity
Developer(s)Airdorf Games
Publisher(s)New Blood Interactive
EngineGameMaker
Platform(s)Windows
Release
  • Chapter 1
  • October 4, 2017
  • Chapter 2
  • February 22, 2019
  • Chapter 3
  • October 21, 2022
  • Faith: The Unholy Trinity
  • October 21, 2022
Genre(s)Survival horror[1] Religious horror[1]
Mode(s)

Faith is a survival horror video game developed by Airdorf Games for Windows. The game consists of three chapters; the first two were self-published by Airdorf Games in October 2017 and February 2019 respectively, while the third was published by New Blood Interactive in October 2022 as part of Faith: The Unholy Trinity (stylized as FAI†H: The Unholy Trinity), a compilation of all three chapters with additional features. The game uses retro graphics similar to the graphics of an Apple II or Atari 2600.[1]

The game received positive reviews, with critics praising the game for its unique visual style, atmospheric storytelling, and the ability to evoke the nostalgic feel of classic horror games.

Gameplay[edit]

Players control a priest as he first attempts to complete a failed exorcism, then tries to prevent the summoning of a great demon. The player's main weapon is a crucifix, which damages and slows enemies when held aloft. It can also exorcise possessed objects, which typically reveal notes that expand upon the game's plot or provide hints related to puzzles.

The game is styled after 8-bit computer games of the early 1980s, such as the ones found on the Atari 2600 console or Apple II computer. Though most of the game is presented in an isometric, low-framerate display, several rotoscoped cutscenes are used throughout each chapter. Additionally, much of the dialogue is presented through 80s-era synthesized speech, with some voice lines and sound effects taken from real electronic voice phenomena (EVPs) and exorcisms processed through those same programs. The music is a combination of original music and pre-existing pieces, such as Ludwig van Beethoven's Moonlight Sonata and Erik Satie's Gnossiennes.

The game's story is inspired by the Satanic panic of the 1980s and 90s, where allegations of physical and sexual abuse in the name of Satan were made against teachers, schools, tabletop role-playing games, toy companies, heavy metal musicians, and television/film companies.

Plot[edit]

Chapter I[edit]

On September 21, 1987, Catholic priest John Ward returns to the Martin residence in rural Sterling, Connecticut, to finish the botched exorcism of 17-year-old Amy Martin. Exactly one year earlier, Amy killed her parents and John's superior, Father Allred, during the exorcism ritual, and John was traumatized by the event. Amy was incarcerated at Yale Psychiatric Institute for the murders, but she escaped nine days before John's return. While approaching the house through the surrounding woods, he is stalked by a pale humanoid monster that he repels with his cross.

Entering the house, John finds Amy in the attic. He fails to finish the exorcism, and Amy throws herself out of a window and flees into the woods. John then finds a gun with a single bullet and a message, written backwards in blood: "KILL HER" (Amy).

Shooting any of five specific targets with the gun concludes the chapter and results in a different ending. Killing Amy causes John to be arrested for murder and accused of impersonating a priest. Shooting at a shadowy figure near a shed ends with John being ambushed by the pale monster. Shooting a deer causes John to be killed by another deer. Shooting a fox corpse left at an apparent ritual site ends with John being captured and possibly sacrificed by cultists. Lastly, shooting the pale monster (which appears near the car if none of the aforementioned targets are shot) causes it to slowly retreat along the road before it is then run over by a passing truck. The monster's remains baffle authorities and are reported as a chupacabra, and John comments that he does not know how to explain what happened at the Martin house, but he must have faith that he did the right thing.

Chapter II[edit]

The main character in Chapter II, Father John Ward, walking through the forest

The chapter begins with another priest, Father Garcia, attempting to perform an exorcism on a teenager he is holding captive named Michael Davies, who is revealed to be the pale monster from Chapter I. He breaks free from his restraints before Garcia can complete the exorcism, and escapes after killing and partially eating a passerby.

The player then takes control of John Ward, weeks after the fifth ending of Chapter I. John is suffering a crisis of faith due to the events at the Martin house, but he has nonetheless traveled to Gallup Cemetery in Connecticut to investigate strange activity. He is chased across the cemetery and beyond by demonic creatures, including Amy Martin, who afflict him with terrifying visions and tortures, before eventually finding a hidden cultist sanctuary in the sewers. After he enters the inner sanctum and is attacked by a cloaked old woman, Father Garcia appears and asks for John's help to defeat her. Following a demonic onslaught (where Father Garcia may die if not protected, resulting in the chapter's ending to change slightly), the woman transforms into a horrifying demon. John then awakens in his bed, revealing that his recent adventure was all a dream. He reads a letter from Father Garcia, asking him to help stop the imminent summoning of a powerful demon.

A third ending of the chapter is possible, if the player fulfills certain objectives, like for example drawing a pentagram between a set of rocks with blood, which ends with John being turned into a vessel for the Unspeakable.

Chapter III[edit]

The third chapter takes place between October 28 and midnight on Halloween, October 31.

On October 28, John receives a letter from Father Garcia asking him to search the clinic where Amy Martin once worked as a volunteer, and where her possession began. He finds it abandoned, but makes his way inside; while there, he is attacked by a mangled humanoid creature, knocked unconscious, and strapped to a gurney. John escapes the creature and is freed by a police officer who was near the building. As they attempt to leave, the creature attacks again, and the two work together to kill it using John's cross and the officer's gun. John may leave at this point, or he can return to the clinic's basement and solve a puzzle to fight a secret boss in the form of the demonic Mother and her children; doing so reveals the clinic's connection to a man named Gary and his cult, who were responsible for Amy's possession and wish to summon a demon named Malphas in an event known as the Profane Sabbath.

On October 29, John goes to an apartment building in New Haven to assist a woman named Lisa, his childhood friend, who had been sending him letters asking for help. He finds the apartment building empty, but soon learns that it is a base of operations for the cult and a possible summoning site for Malphas. After undoing a magical seal preventing him from entering Lisa's room, he finds that she has been possessed by a demon named Alu. John fights and banishes Alu, though Lisa can die in the process; if she does not, she informs John that Gary Miller is the leader of the cult and asks John to stop him. If the player fulfills certain conditions, they will unlock a second secret boss named Tiffany, also known as the Daughter. She was a member of the cult who renounced Gary's rule and attempted to become a demonic vessel on her own, but was rejected. They will also unlock a secret floor of the apartment building, revealing that an apartment tenant had been collecting bodies, possibly to revive their dead son.

On October 30, Father Garcia asks John to investigate a nearby daycare center where children have been acting strangely, believing that it is somehow connected to Gary's Cult. John finds the daycare surrounded by police, but manages to sneak in. The children are gone, but he finds drawings suggesting influence by Gary's cult, and a secret passage beneath the school. The passage leads to an extensive cult stronghold, filled with cultists who have been transformed into demonic creatures. As he explores the stronghold, John is ambushed by Gary and injected with a hallucinogenic substance before awakening deeper in the stronghold. Here, John may summon the third secret boss, the Unholy Spirit, who takes the form of a floating head; John can either avoid it as it stalks him or destroy it. John eventually enters the heart of the stronghold and confronts Gary himself, who reveals that his true goal is to summon the Antichrist. John and Gary fight, with John emerging victorious. Father Garcia arrives with a shotgun and forces Gary to retreat. John and Garcia pursue him, finding the entrance to the Crucible, the source of the cult's power, and a broken holy seal.

Endings[edit]

If the player did not defeat all three secret Unholy Trinity bosses (the Mother, the Daughter, and the Unholy Spirit), John and Garcia find the Crucible sealed. John empowers the seal, sealing Gary and the demons inside the Crucible. Father Garcia asks John to join him as an apprentice so that he may train him to fight Gary when he inevitably returns, to which John expresses doubt in his own abilities. This ending has two variants based on John's performance. If John saved Lisa, Garcia reassures John and convinces him to join; if John failed to save Lisa, Garcia forces him to join at gunpoint.

If the player defeated the Unholy Trinity, the seal protecting the Crucible is removed. John enters it and finds Gary, now horrifically deformed, in front of a human skeleton. He explains that the skeleton is his mother, who attempted to complete the Profane Sabbath, but failed. Gary attacks John once again, this time fusing with another demon (implied to be Malphas) and his mother's body to form a powerful monster. John defeats this demon using his crucifix and burns the mother's body. Amy Martin appears, and Gary receives her reverently, as she is the intended vessel for the Profane Sabbath. However, the demon possessing Amy calls him a failure for failing to initiate the second death, and drags him into Hell. Amy’s soul then returns, and John apologizes to Amy for running away and not being able to save her; she forgives him, and asks him to complete the exorcism, allowing her to ascend to Heaven, finally granting her eternal rest. His faith in the Lord now restored, John leaves the daycare center, finding the rest of the cult to have died in a shootout with the police. He may choose to learn the art of demon hunting with Father Garcia, or leave town with Lisa (if she survived) and attempt to live a normal life.

A third ending is possible if John returns home each night before completing that night's events. If he does so, the Profane Sabbath occurs without hindrance, and he is ambushed at his home by the cultists and Amy. He finds himself back in the Martin household, now decrepit, before finding a ritual circle and kneeling in it; Amy and Michael Davies appear and hold him in place while a giant hand drags him away. The house is shown to have disappeared, and the screen goes black, showing the words "damnatio memoriae".

Release[edit]

The first chapter was released on itch.io on October 4, 2017.[citation needed] The second chapter was released on February 22, 2019.[2] In November 2019, developer Airdorf Games and publisher New Blood Interactive announced Faith: The Unholy Trinity, a compilation of the first two chapters alongside the newest release, the third chapter. At the same time, the first chapter was released on Steam as a demo for The Unholy Trinity.[3] The Unholy Trinity was released for Windows via itch.io and Steam on October 21, 2022,[4] and includes new features such as alternate screen filters and a "turbo" mode which increases the game speed.[5] Console versions were mentioned alongside Windows in the announcement for The Unholy Trinity,[6] with work for a Nintendo Switch version beginning in February 2023.[7] On January 1, 2024, pre-production began for the fourth chapter.[8]

Reception[edit]

Reception for Faith has been positive.[9][10] Rock, Paper, Shotgun's Noa Smith called the game "one of those little treasures you stumble across on your monthly horror binge."[11] A journalist for the San Francisco Chronicle's Datebook praised the use of retro graphics, writing that "The sudden acceleration into full motion from jerky two-frame animation is jarring enough for a jump scare but still empty enough that players are forced to ask what it is that is attacking them."[12] It was included in IGN's 18 Best Horror Games of 2017.[13]

References[edit]

  1. ^ a b c Chalk, Andy (October 31, 2019). "The retro horror game Faith is coming to Steam with a brand-new chapter". PC Gamer. Retrieved January 14, 2021.
  2. ^ Tarason, Dominic (February 25, 2019). "Faith: Chapter 2 and its prologue demo are out now". Rock, Paper, Shotgun. Retrieved January 14, 2021.
  3. ^ Wilson, Mike (November 1, 2019). "FAITH: The Unholy Trinity Brings Retro Gaming Horror to Steam". Bloody Disgusting!. Retrieved January 14, 2021.
  4. ^ Faith: The Unholy Trinity – Release Date Announcement Trailer. IGN. September 23, 2022. Retrieved September 25, 2022.
  5. ^ FAITH: The Unholy Trinity – PC Launch Trailer. YouTube. New Blood Interactive. October 21, 2022. Retrieved October 24, 2022.
  6. ^ Romano, Sal (October 31, 2019). "FAITH: The Unholy Trinity announced for consoles, PC". Gematsu. Retrieved October 24, 2022.
  7. ^ Dave, Oshry [@DaveOshry] (February 25, 2023). "WORK HAS OFFICIALLY BEGUN ON THE NINTENDO SWITCH VERSION OF FAITH" (Tweet). Retrieved April 2, 2023 – via Twitter.
  8. ^ Airdorf (January 1, 2024). "Pre-production begins today!". X. Retrieved January 17, 2024.
  9. ^ Bosso, Axel (March 29, 2019). "Horror Game FAITH's Effective and Honest Letters Remind Us Why Reading Horror Matters". Bloody Disgusting!. Retrieved January 14, 2021.
  10. ^ Sykes, Tom (March 5, 2019). "Faith: Chapter II's free prelude offers unsettling retro horror". PC Gamer. Retrieved January 14, 2021.
  11. ^ Smith, Noa (November 2, 2018). "Have You Played… Faith?". Rock, Paper, Shotgun. Retrieved January 14, 2021.
  12. ^ Rouner, Jef Rouner (October 30, 2020). "The strange scariness of lo-fi horror video games". San Francisco Chronicle's Datebook. Retrieved January 14, 2021.
  13. ^ "18 Best Horror Games of 2017". IGN. December 18, 2017. Retrieved December 11, 2021.