American Challenge: A Sailing Simulation

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The American Challenge: A Sailing Simulation
Publisher(s)Mindscape
Platform(s)Apple II, Commodore 64, DOS
Release1986
Genre(s)Simulation, Racing

The American Challenge: A Sailing Simulation is a 1986 sailing simulation and racing game developed by Tom Snyder Productions and published by Mindscape. The game was noted at the time for its unique option allowing two distant players to race using computer modems.[1]

Gameplay[edit]

The game, portrayed through wireframe 3D graphics, sees the player race against the computer or another player via modem on eight courses. The player controls the sail, rudder and centerboard, while the screen equipment monitor the wind speed and direction.[1] The boat responds realistically to the player's movements.[2] The game is fashioned after the America's Cup. Players were able to verse players at other computer via a direct serial connection, and could verse themselves to beat their own time.[3] Players can take the American Challenge by trying to beat the Australian team.[4]

Development[edit]

The game was shipped with a cassette that featured a sailing tutorial on one side and a song named 'Win Back the Cup" on the other.

There was a challenge whereby if a player was able to beat Australia in the program's Cup Race, they become eligible for a contest to win a trip to Australia to watch the 1987 America's Cup races.[5]

The game came packaged with a music record featuring a sailing tutorial on one side and an original song entitled Win Back the Cup on the other;[3] The New York Times recommended players learn the ropes using the audio tutorial rather than the "poorly organised manual".[6]

Reception[edit]

In a review appearing when the game was first released, The New York Times commented on the unique gameplay for the time, whereby two players could compete via modem.[1] In 2017, PC Magazine noted the game's "incredible depth for a game with very primitive wire frame 3D graphics".[7] US Computer magazine Family Computing called American Challenge a first rate program.[8] Tilt also gave high praise to the game's animation.[9] Kiplinger's Personal Finance strongly recommended the title to lovers of sailing and games, describing it as the perfect intersection of the two.[10] The Pantagraph and The Morning News felt games such as this title or Electronic Arts' The Official America's Cup Sailing Simulation offered a way for people who wanted to experience the America's Cup in a more meaningful way than through TV coverage.[11][12] The Chicago Tribune deemed it a "a patriotic exhortation to bring home the cup" rather than a game.[5]

The New York Times felt the series aimed to "close the gap between the real and the vicarious with simulations of the sports experience".[3] Washington Apple Pi Journal felt the game was "well documented" and deemed the graphics similar to Flight Simulator II.[13] Compute! noted that the game was challenging and left only a small room for error for the player to be victorious.[14]

Russell Sipe reviewed the game for Computer Gaming World, and stated that "For sailor/gamers this program is an absolute must. Non-sailor/gamers will also find it to be a good value and may learn some valuable "ground school" sailing techniques."[15]

Reviews[edit]

References[edit]

  1. ^ a b c Sandberg-Diment, Erick (April 8, 1986). "Peripherals; New software abounds from small companies". The New York Times. Retrieved July 25, 2018.
  2. ^ Mindscape Inc. (1985). Mindscape Product Catalog.
  3. ^ a b c Lynch, Steven Kosek and Dennis (May 23, 1986). "If you're game for it, new software is playing your sport". Chicago Tribune. Retrieved January 14, 2019.
  4. ^ "Stadium 64 - Game Infos: American Challenge, The - A Sailing Simulation". www.stadium64.com. Retrieved January 14, 2019.
  5. ^ a b Roberts, Tony (September 1986). "The American Challenge: A Sailing Simulation". Compute! (76): 46.
  6. ^ "On your computer: how to succeed in the 17th century". Changing Times. Vol. 40, no. 11. November 1986. p. 136. ProQuest 215153877.
  7. ^ "7 Early Modem-to-Modem Computer Games". pcmag.com. November 27, 2017. Retrieved July 25, 2018.
  8. ^ "Software reviews". Family Computing. May 18, 2018. Retrieved June 8, 2018.
  9. ^ "The American Challenge". Tilt: 34. June 1987.
  10. ^ Kiplinger Washington Editors (November 1986). Kiplinger's Personal Finance. Kiplinger Washington Editors, Inc.
  11. ^ "The Pantagraph from Bloomington, Illinois on January 18, 1987 · Page 68". Newspapers.com. January 18, 1987. Retrieved January 14, 2019.
  12. ^ "The Morning News from Wilmington, Delaware on January 18, 1987 · Page 124". Newspapers.com. January 18, 1987. Retrieved January 14, 2019.
  13. ^ "Washington Apple Pi" (PDF). Apple.asimov.net. Retrieved January 14, 2019.
  14. ^ Roberts, Tony. "The American Challenge: Sailing Simulation" (PDF). Compute!. pp. 46–7.
  15. ^ Wilson, Johnny (April 1987). "Gone with the Wind". Computer Gaming World. Vol. 1, no. 36. pp. 29–31.
  16. ^ "Jeux Pour Micros". Jeux & Stratégie 40. August 1986. pp. 50–51.
  17. ^ "American Challenge". JJeux & Stratégie HS 3. 1986. p. 88.

External links[edit]