Social entertainment

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Social entertainment are forms of entertainment that involve attending public venues, but do not involve significant physical activity, such as spectator sports or going to the theatre.

Typology[edit]

In leisure studies, social entertainment is counterposed to active leisure, which are leisure activities involving physical exertion, and passive leisure, which are forms of entertainment that can be enjoyed from home. Examples of social entertainment include spectator sports, going to the movies, or going to concerts.[1][2]

Online social entertainment[edit]

Although the use of physical public spaces is the defining feature of social entertainment, the use of social media[3] and massively multiplayer online games have been described as online forms of social entertainment https://www.youtube.com/channel/UCS_yWFtQyC0tXfs2BdZxVoA.[4]

References[edit]

  1. ^ Pagán-Rodríguez, Ricardo (2014-04-01). "How do disabled individuals spend their leisure time?". Disability and Health Journal. 7 (2): 196–205. doi:10.1016/j.dhjo.2014.01.001. ISSN 1936-6574. PMID 24680049.
  2. ^ Dardis, Rachel; Soberon-Ferrer, Horacio; Patro, Dilip (1994-09-01). "Analysis of Leisure Expenditures in the United States". Journal of Leisure Research. 26 (4): 309–321. doi:10.1080/00222216.1994.11969964. ISSN 0022-2216.
  3. ^ Lee, Yuan-Hsuan; Wu, Jiun-Yu (2013-09-01). "The indirect effects of online social entertainment and information seeking activities on reading literacy" (PDF). Computers & Education. 67: 168–177. doi:10.1016/j.compedu.2013.03.001. ISSN 0360-1315.
  4. ^ Thomas, Bruce H. (2010-12-01). "The future of entertainment: how play and engaging experience can contribute to the society". Computers in Entertainment. 8 (4): 22:1–22:3. doi:10.1145/1921141.1921142. S2CID 5861768.