Pokémon Colosseum

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Pokémon Colosseum
A teenage boy with grey hair and a blue jacket stands in the background, looking menacingly at the camera. In the foreground are several large creatures: a red robot-like wingless dragon, a blue robot-like whale, and three dogs with classical visual motifs of fire, ice, and electricity. Superimposed on the scene is the bulky text "Pokémon Colosseum".
North American cover art. Clockwise from top: Wes, Kyogre, Raikou, Suicune, Entei, and Groudon.
Developer(s)Genius Sonority
Publisher(s)
Director(s)Manabu Yamana
Producer(s)
Designer(s)
  • Kazunori Orio
  • Gakuji Nomoto
  • Akihiko Miura
  • Sayaka Yamazaki
  • Ryota Aomi
  • Chiharu Sugaya
  • Kōji Ōno
Programmer(s)Masayuki Kawamoto
Artist(s)Shinichi Hiromoto
Writer(s)Kazunori Orio
Composer(s)Tsukasa Tawada
SeriesPokémon
Platform(s)GameCube
Release
  • JP: November 21, 2003
  • NA: March 22, 2004
  • EU: May 14, 2004
Genre(s)Role-playing
Mode(s)Single-player, multiplayer

Pokémon Colosseum[a] is a role-playing video game in the Pokémon series developed by Genius Sonority and published by The Pokémon Company and Nintendo. It was released for the GameCube on November 21, 2003, in Japan; March 22, 2004, in North America; and May 14, 2004, in Europe. Unlike previous titles' random encounters with Pokémon, Colosseum allows the player to steal ("snag") the Pokémon of other Pokémon Trainers. The game also features single-player and multiplayer battle modes.

Set in the desert region of Orre, the player controls Wes, a former member of Team Snagem. Throughout the game, Wes rescues "Shadow Pokémon"—Pokémon who have had their hearts darkened by Team Cipher, an antagonistic organization—via snagging. Rui, a non-player character, serves as Wes's sidekick and identifies Shadow Pokémon.

Pokémon Colosseum was exhibited at E3 2003 and featured Pokémon models ported from the Nintendo 64's Pokémon Stadium and Pokémon Stadium 2. North American pre-orders included a bonus disc that allows the player to download the Pokémon Jirachi on the Game Boy Advance titles Pokémon Ruby and Sapphire while Japanese bonus discs featured similar downloads for Celebi and Pikachu. Upon release, the game was a critical and commercial success, with praise directed at its graphics and music.[1] It sold 1.15 million copies in the United States and 656,270 in Japan. A successor, Pokémon XD: Gale of Darkness, released for the GameCube in 2005.

Gameplay[edit]

The main character's Sceptile and Metagross battle against the opponent's Taillow and Hoothoot on Mt. Battle, a common setting for battles.

Pokémon Colosseum is a 3D role-playing game viewed from a third-person perspective.[2] The player, controlling a Pokémon Trainer named Wes (default name), moves through various towns and other locations (traversed using a type of one-wheeled motorcycle), battling enemy Trainers and completing quests. Items are purchased at "Pokémon Mart" locations using the game's currency, "Pokémon Dollars" (). When a battle starts, the screen switches to a turn-based interface where the player's and enemies' Pokémon fight. Most battles are of the "double battle" format, which means two Pokémon on each side at one time. However, each Trainer can carry up to six Pokémon at one time, so once a Pokémon is defeated, his or her Trainer must switch out another one unless no more are left. Battles are also conducted at "Colosseums" in several cities.[3]

Unlike most Pokémon games, Colosseum does not feature random encounters. The player begins the game with two Pokémon. More are obtained throughout the game by "Snagging" them from other Trainers using Poké Balls of various strengths. Only specifically designated "Shadow Pokémon", whose hearts have been artificially closed, can be Snagged.[2] This contrasts with the normal means of acquiring Pokémon by catching them from the wild in other games. Pokémon can be traded between Colosseum and the Game Boy Advance games Ruby, Sapphire, FireRed, LeafGreen and Emerald.[4]

Each of the player's Shadow Pokémon has a purple gauge that is drained by battling and coming to like the player. Once a Pokémon's gauge is empty, the player may "Purify" the Pokémon by bringing him or her to Celebi's shrine in Agate Village, or by using a rare "Time Flute" item. Purifying Shadow Pokémon is desirable because while in that status, they will often disobey the player, they cannot gain experience points, and their moves are at first restricted to "Shadow Rush".[5] Additionally, Shadow Pokémon will sporadically enter "Hyper Mode" state during battle, causing them to disobey the player character or attack themselves until the condition is alleviated by selecting the "Call" battle command.[3]

Aside from the story mode, Colosseum also features several non-canonical battle modes. In the "Quick Battle" mode, the player can battle either CPU trainers or friends, using Pokémon obtained in the story mode or randomly assigned ones. Battles in this mode do not result in gain of experience points or money. In the single-player battle mode, the player competes at Colosseums—stadiums used throughout the game for Pokémon battles—and earns "Poké Coupons", another currency which can be used to buy rare items. In the "Gang Battle" mode, up to four players can compete in a tournament. The first can use Pokémon obtained in the story mode, or from the Game Boy Advance games. Players two through four, however, can only use Pokémon from the Game Boy Advance games.[2]

Plot[edit]

A dim mayor's office on the first floor of a small building features a brown carpet, red sofas, a large television with the news on, and an unoccupied, large desk with a black vinyl chair. A staircase in the back leads out of the room. The teenage boy, and a teenage girl with orange hair and a denim jacket, are standing near the unseen front door. In the center of the room stand three men wearing red, blue, and green full-body suits, as well as two more wearing punk attire. These men are centered around a taller man sporting a red and white afro about three feet in diameter; he is turned away from the teenage boy and girl.
Pokémon Colosseum's 3D overworld features visual detail and a fixed camera angle that is comparable to Square Enix's Final Fantasy series. Shown here is Es Cade's office. Characters of various significance clockwise from top left: Verde, Trudly, Folly, Miror B. (with afro), Wes, Rui, Bluno, and Rosso.

Setting[edit]

Pokémon Colosseum is set in the Orre region. Orre is a mostly desertous region in which no wild Pokémon can be found (although the sequel, Pokémon XD: Gale of Darkness, adds wild Pokémon spots to the region). Orre consists of many cities, towns, and Colosseums.[6]

Characters[edit]

The game's player protagonist is by default named Wes (レオ, Reo, Leo), but as with most Pokémon games, the player can change his name. Wes's Starter Pokémon are Espeon and Umbreon, two fox-like Pokémon who start at level 25 and 26, respectively.[7] Additionally, shortly after the game begins, the player meets the game's partner character, Rui;[8] she accompanies Wes on his journey, and uses her ability to see shadow Pokémon to help combat the efforts of the game's villains. Team Snagem (スナッチ団, Sunatchi-dan, Snatch Gang), a criminal organization that uses the "Snag machine" technology to capture the Pokémon of Trainers, serves as an antagonistic entity in the game.[9] However, shortly after the game's start, Team Cipher (シャドー団, Shadō-dan, Shadow Gang) is revealed to be the main antagonistic force, having partnered with Snagem to obtain Pokémon from Trainers, corrupting them, and distributing them throughout Cipher and other places such as Pyrite Town. Wes is a former employee of Team Snagem. The organization also employs many grunt workers, as well as four administrators: disco-loving Miror B. (ミラーボ, Mirābo, Mirorbo), the explosively-tempered bodybuilder, Dakim (ダキム, Dakimu), the queen of the Under, Venus (ヴィーナス, Vīnasu), and the strategist of a scientist, Ein (ボルグ, Borugu, Borg).[10]

Story[edit]

The game begins with a cold open in which Wes infiltrates Team Snagem hideout and steals their portable Snag Machine before leaving the organization, blowing up the hideout as he escapes.[11] Wes starts at the Outskirt Stand, a dilapidated train engine in the middle of the desert that has been converted into a shop. With Espeon and Umbreon, Wes's first opponent is a Trainer named Willie.[12] After defeating him, Willie then suggests Wes test his skills in the oasis-esque Phenac City nearby. Wes proceeds to Phenac City in time to see two men named Folly and Trudly dragging a sack.[13] After defeating them in battle, Wes unties the sack to find Rui,[14] a girl who was kidnapped because she saw a black aura on a Pokemon. They meet the mayor, Es Cade,[15] and report the incident, and he orders an investigation and suggest they visit Phenac City's Colosseum in the mean time..[16] Upon leaving Phenac Colosseum, three Snagem grunts find Wes and Rui. The grunts then reveal to Rui that he was a member of Snagem, and an excellent Snagger.[17] Shortly after defeating one of the grunts, Folly and Trudly storm Es Cade's house and return with their boss, Miror B. Miror B., however, leaves them to deal with Wes and Rui and Trudly attacks with the Pokemon Rui saw with the black aura. Rui begs Wes to snag it and after defeating them, she asks Wes to join forces with her in finding and snagging the remaining Pokemon with black auras.

After leaving Phenac, he visits Pyrite Town, where Rui was kidnapped. In Pyrite, Wes and Rui find that the black aura Pokemon, known as Shadow Pokemon, are being openly distributed to winners of the town's Colosseum tournament by Miror B., who is part of a powerful organization known as Team Cipher. The local police force is powerless to stop the practice, so Wes and Rui see Duking, an influential man in Pyrite who runs the Colosseum. However, Miror B. has kidnapped Duking's Plusle to blackmail him into cooperating, so Duking asks Wes to enter the tournament so he can infiltrate Miror B's operations. Wes enters the Colosseum challenge and defeats four trainers to win. Inside the nearby Pyrite Building, a Cipher Peon is about to present the Shadow Pokémon prize, but another one recognizes Wes. The pair then battle their way through the building and the maze-like Pyrite Cave set in the rock behind. Eventually, they face and defeat Miror B. and free Plusle, ousting Miror B. from Pyrite. A team of kids working in Duking's house introduce themselves as members of an anti-Cipher news network, known as the Kids Grid, who pledge their help to Wes and Rui.

Their next stop is Agate Village, a forested village in the mountains home to many retired trainers including Rui's grandparents. As Rui introduces Wes to her grandfather Eagun, another villager runs into the room, telling them that the Relic Stone—a shrine protected by Celebi that can purify Shadow Pokemon—is under attack. Wes, following Eagun to the center of the tree, fights off four Cipher agents before the Relic Stone is safe. Shortly after, Wes receives an e-mail from Duking saying that Mt. Battle, a battling facility built above a volcano, is under attack by Cipher, so Wes and Rui leave to resolve the crisis.

Upon reaching Mt. Battle, Wes and Rui find that Cipher has already taken over the first section of the mountain. After battling nine other Trainers, Wes battles another Cipher Admin, Dakim, who attacks the Area 1 leader Vander because he holds a relic called a Time Flute that has the ability to summon Celebi to the Relic Stone. After defeating Dakim, the Pyrite police chief e-mails Wes saying that he captured two of Miror B.'s underlings. After returning to the Pyrite Town jail, Wes finds from the underlings that they were arrested trying to sneak into The Under, an underground city located underneath Pyrite Town.[18] Wes swipes a key from one of the underlings and uses it to operate an elevator in Pyrite Building that leads them to The Under.

Down below, Wes finds that The Under is controlled by another Cipher Admin, Venus, who controls the underground city through TV broadcasts around the city and like Miror B., distributes Shadow Pokemon to the winners of Colosseum challenges. She warns the residents through a broadcast that there are spies among them, making the residents immediately suspicious of them. They also find more members of the Kids Grid are here, who have been cut off from the others because Venus is jamming their signal. After departing from Kids Grid, the residents of The Under claim to have caught a spy, Duking's friend Silva. Silva gives Wes and Rui a disk to reach Venus' studio and Wes and Rui face and defeat her. After Wes confronts Venus she attempts to flee to the Shadow Pokemon Lab, a covert facility in the desert where Pokemon are transformed into Shadow Pokemon, via an underground train. However, Wes and Rui catch up before she can leave, so she slips away from them to avoid leading them there. However, she drops her key to the train on the way out, so Wes picks it up and drives the train to the lab.

Inside the lab, two Cipher Peons intercept them and attempt to seal off the lab by creating an explosion. However, Wes and Rui pick up a dropped key to the lab's main gate and continue their infiltration from the main entrance. Eventually, they find and defeat another of the Cipher Admins, Ein, who is the head researcher of the facility.

Wes and Rui then go to Realgam Tower. All four administrators are there and ready to face Wes again. After doing so, he is granted access to the Colosseum at the top of the building. There, he is greeted by a large crowd. A Cipher man named Nascour tells Wes that he will have to face four trainers. After Wes defeats all four trainers, Nascour fights him. Once defeated, Nascour tries to leave, only to be interrupted by Es Cade, who reveals that he is really none other than Evice, the head of Cipher, and battles Wes. When Wes defeats him, Evice attempts to escape using a helicopter, but the legendary Pokémon Ho-Oh swoops in and blasts it out of the sky. Evice and Nascour are then taken into custody.

Development and release[edit]

Pokémon Colosseum was developed by the Japanese game developer Genius Sonority, and published by Nintendo.[19] Just as Nintendo 64 predecessors Pokémon Stadium and Pokémon Stadium 2 had served as home console counterparts to the first- and second-generation handheld titles, Colosseum had a similar role for the third generation.[20]

The new concept for Pokémon Colosseum was influenced by RPGs such as Final Fantasy VII and Persona 2 over the Pokémon mold.[21] When asked in an interview with Prima Games why the gameplay of Colosseum did not mirror that of the handheld Pokémon games, Pokémon director Junichi Masuda explained: "How players communicate with each other has been key to the Pokémon games – it is the backbone of all Pokémon game designs. I feel that the handheld systems work better than the home-based consoles. It's certainly possible to come up with concepts for home-based consoles, but we might then have to change the core of the game."[22]

The city of Phoenix, Arizona was primarily used as the basis for the Orre region.

The transition to 3D also brought new graphical changes. Wes was designed to look "hazy" and about 17 years old.[23] Genius Sonority ported most of the models and animations of first- and second-generation Pokémon from Stadium and Stadium 2.[5] Genius Sonority based most of Orre on the real-life city of Phoenix, Arizona. As a whole, the graphics were influenced more by manga than by established Pokémon convention.[23]

A preview for the game was hosted at E3 2003.[24] Upon completion of development, Colosseum received a rating of "E" (Everyone) from the Entertainment Software Rating Board, "All Ages" from Computer Entertainment Rating Organization, and "3+" from Pan European Game Information. The game was released on November 21, 2003, in Japan; March 22, 2004, in North America, and May 14, 2004, in Europe.[19]

Nintendo also published supplementary media to unlock additional content. Pre-ordered copies of the game came with a bonus disc that contains trailers for the game and the film Pokémon: Jirachi Wish Maker. The North American disc also contains the exclusive Pokémon Jirachi that can be downloaded to the player's copy of Ruby or Sapphire. The Japanese release contains a downloadable Celebi instead and requires a completed save file of Pokémon Colosseum. The disc also updates the software in Ruby and Sapphire to remove a "berry glitch" discovered in 2003. Despite public anticipation the Bonus Disc was not released in PAL territories, prompting Nintendo to issue an official apology.[25] However a Jirachi was later included in the PAL version of the game Pokémon Channel. In Japan, scannable cards for the Nintendo e-Reader were available for purchase that featured additional trainers to battle and capture Shadow Pokémon.[26][27]

Reception[edit]

Critical response[edit]

Pokémon Colosseum was generally well-received upon release, with respective scores of 73/100 and 73.46% from aggregators Metacritic and GameRankings.[28][29] Allgame staff writer Scott Alan Marriott gave the game three and a half stars out of five, although he did not review the game with more depth.[30] During the 8th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Pokémon Colosseum for "Console Children's Game of the Year".[37]

Critics praised Colosseum as the first true 3D role-playing installment in the Pokémon series and for its darker tone.[38] Gamers Hell reviewer John K. called it "certainly a step in the right direction to a good 3D Pokémon game", although he felt that the limited number of Pokémon and lack of a true overworld detracted from the experience.[36] IGN staff writer Craig Harris said that the adaptation of the Pokémon RPG formula to the 3D zeitgeist "does a decent enough job" and is "a bit more linear and straightforward".[34]

The new 3D graphics received mixed remarks. Harris called the game "[g]raphically ... a mixed bag", praising the visual style of the game's Pokémon but criticizing the "poorly modeled and animated, angular" style of the Trainers.[34] GameSpot reviewer Ryan Davis offered a similar opinion, concluding that "[t]he visual style ... has gone off the deep end".[10] GamePro writer Star Dingo called the graphics as a whole "insanely cute" but criticized the lack of animations showing two Pokémon attacking in tandem.[33] GameZone's review took a more positive stance, saying that "[a]nimations are brief but impressive; each attack move is more elaborate and more extravagant on the 'Cube."[7] Nintendo Power thought similarly, commending the "amazing level of detail".[35] Nimensio Rivera of the San Diego Union-Tribune praised the game for its gameplay, graphics and replay value, but criticized its sound, specifically its soundtrack which was described as “Saturday morning-ish.”[39]

GameZone compared the overall town design and environments to those of the landmark Final Fantasy VII.[7] Dingo complained that "there are some characters to talk to and chests to find, but no 'overworld' with free-roaming monsters to capture."[33] John K. stated that "[t]he towns are made with enough detail, but sometimes a bit dull."[36]

Harris denounced the game's usage of old Pokémon battle cries, a recurring complaint of the series.[34] Dingo called the music as a whole "a bit too low-tech and synthetic".[33] GameZone, in contrast, stated that the sound effects evoke nostalgia for Pokémon Red and Blue, and that the music tracks "have more depth than any of the songs from the previous Pokemon [sic] games."[7] John K. said that the music is neither annoying nor entertaining.[36] Retronauts described Colosseum as "terrible", citing the reuse of graphics from the Pokémon Stadium games.[40]

In 2006, Nintendo Power listed Colosseum as the 121st greatest video game to appear on a Nintendo console.[41]

Sales[edit]

Three weeks before its release, pre-orders of Pokémon Colosseum made it the best-selling game on Amazon.com.[2] In the game's first week of release in the United Kingdom, it boosted the GameCube's market share from 16% to 32%.[42][43] It was the best-selling GameCube game of May 2004, and fourteenth among all consoles.[44][45][46][47] In 2005, the game was certified as part of Nintendo's Player's Choice line in North America, representing at least 250,000 copies sold.[19] As of 2007, the game has sold over 1.15 million copies in the United States[48] and 656,270 in Japan.[49] It is the best-selling RPG for the GameCube.[50]

Legacy[edit]

Pokémon Colosseum spawned a high-profile tournament in the United Kingdom entitled "Pokémon Colosseum Battlemaster 2004". The first round of battles was held at Toys "R" Us locations, with later battles taking place in movie theaters.[51] Across Europe, the game was bundled with GameCube consoles shortly after its release.[52] Special editions of this set also included a copy of Pokémon Box: Ruby and Sapphire —a game that allows players to organize and store up to 1,500 Pokémon from their games—as well as a memory card and a Game Boy Advance–GameCube link cable.[53]

A manga adaptation of Colosseum's plot was printed in 2004 issues of the Japanese magazine CoroCoro Comic and titled Pokémon Colosseum Snatcher Leo (ポケモンコロシアムスナッチャーズレオ).[54] The game was followed by a 2005 sequel entitled Pokémon XD: Gale of Darkness. Set in Orre five years after Colosseum, it features a new protagonist snagging Shadow Pokémon from Team Cipher. Shadow Lugia is the game's mascot, and serves as an antagonist whom the player can snag.[55] The game alludes to Wes, Rui, and The Under, though they do not appear.[18]

Sequel[edit]

See also[edit]

Notes[edit]

  1. ^ ポケモンコロシアム (Pokemon Koroshiamu)

References[edit]

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  9. ^ Genius Sonority. Pokémon Colosseum. Newscaster: TEAM SNAGEM is a gang of POKéMON abductors who have already been marked for arrest.
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  12. ^ Genius Sonority. Pokémon Colosseum. Willie: Yo! Wait! Wait up! Hey, my name's WILLIE. After I got a good look at you, well, I got this urge to battle you. It's like I'm compelled to. Any way I look at it, it's obvious that you're no ordinary Joe. So what do you say? Let's you and me have a quick battle!
  13. ^ Genius Sonority. Pokémon Colosseum. Trudly: Yeah, you say that, but this... It won't stop squirming. Makes it tough to hold on.
  14. ^ Genius Sonority. Pokémon Colosseum. Rui: Phew! Thank goodness! I'm saved! ...Where is this? Where did those two bring me?
  15. ^ Genius Sonority. Pokémon Colosseum. Es Cade: Ah, you must be travelers! Welcome to PHENAC CITY! I am ES CADE, the MAYOR.
  16. ^ Genius Sonority. Pokémon Colosseum. Rui: I saw a peculiar POKéMON... No, that's not quite right. What I saw was a POKéMON that gave off a black aura. It was like a fighting machine! And, that POKéMON could attack people! / Es Cade: O-o-o-oh, my! POKéMON like a fighting machine? And it attacks people?! Now, if that were true, that would be truly frightening. However, it is a little hard to believe.
  17. ^ Genius Sonority. Pokémon Colosseum. Grunt: But he's no ordinary member. He's a SNAGGER. He's the best in TEAM SNAGEM at Snagging POKéMON without fail!
  18. ^ a b Genius Sonority. Pokémon XD: Gale of Darkness. Old man: There once was a town ruled by CIPHER beneath the cliff here. The town was just called THE UNDER. When CIPHER's hold over the town was broken, the UNDER citizens moved out into the sunlight. I'm one of them. ONBS's NETT is another former resident of THE UNDER. They went and buried THE UNDER to prevent people from getting to the abandoned town site. It's sad to see my hometown go like that.
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External links[edit]