Hotel Mario

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Hotel Mario
Developer(s)Fantasy Factory
Publisher(s)Philips Interactive Media
Producer(s)Michael Ahn
Designer(s)Stephen Radosh
Artist(s)Jeff Zoern
Mirena Kim
Composer(s)Jack Levy
Max Steiner (theme only)
Marc St. Regis (uncredited)
SeriesMario
Platform(s)Philips CD-i
ReleaseApril 5, 1994
Genre(s)Puzzle
Mode(s)Single-player, multiplayer

Hotel Mario is a puzzle video game developed by Fantasy Factory and published by Philips Interactive Media on the CD-i format on April 5, 1994. The player controls Mario, who must find Princess Toadstool by going through seven hotels in the Mushroom Kingdom; each hotel is divided into stages, and the objective is to close all of the doors on each stage. Each hotel ends in a boss fight with one of Bowser's Koopalings, culminating in a battle with Bowser.

Hotel Mario was one of four games featuring Nintendo characters published for the CD-i; the others were three Legend of Zelda games. Another Mario game, Super Mario's Wacky Worlds, was never released while a third game, Mario Takes America was planned but eventually canceled. Nintendo licensed the characters after not going forward with a deal for Philips to create a CD-ROM add-on for the Super NES.

Hotel Mario initially received mixed reviews; critics felt it was fun but had no lasting appeal. It has been retrospectively described as one of the worst video games, receiving criticism for its door-closing game mechanic, unresponsive controls, voice acting, and full-motion video cutscenes.

Gameplay[edit]

A stage in the first hotel

Hotel Mario is a single-screen puzzle video game.[1] Controlling Mario, or his brother Luigi in two-player mode, the player must search the Klub Koopa Resort[2] for Princess Toadstool, who has been kidnapped by Bowser.[3]

The game consists of seven hotels, which each feature several stages.[1] The player must shut every door in the stage by moving up and down elevators and avoiding enemies. Mario can step on most enemies, as in previous games, but some must be avoided by changing floors or entering an open door.[1] At the end of each hotel, the player engages in a boss fight with a Koopaling; in the final hotel, the player battles Bowser.[4] The game features various power-ups: the Super Mushroom allows Mario to take multiple hits, the Star Man makes him temporarily invincible, and the Fire Flower allows him to throw fireballs.[4]

Plot[edit]

Mario and Luigi arrive at the Mushroom Kingdom after having been invited for a picnic by Princess Toadstool, only to discover that the kingdom has been taken over by Bowser and renamed the "Klub Koopa Resort". Mario discovers in a letter left for them by Bowser that he and his Koopalings have turned the kingdom into their personal vacation resort and that the Koopalings have established seven different hotels that act as their bases of operation. Along with this, Bowser has kidnapped Princess Toadstool and imprisoned her in one of the hotels as a "permanent guest". Mario and Luigi then venture into the Mushroom Kingdom with the assistance of the player.

As Mario and Luigi continue their quest, they defeat the Koopalings along with their hotels such as Morton's Wood Door Hysteria Hotel; Roy's HardBrick Hotel; Larry's Chillton Hotel; Lemmy's High-ate Regency Hotel; Ludwig's Thump Castle Hotel; and Wendy's Blitz Snarlton Hotel. Along the way, they manage to rescue the princess every time, only for her to be recaptured immediately. Mario and Luigi make it to Bowser's Seizures Palace Hotel where they first fight Iggy (who works at Bowser's hotel instead of running his own) before they confront and defeat Bowser himself. Afterwards, Mario, Luigi and the princess flee the hotel as it falls to rubble, causing peace to be restored to the Mushroom Kingdom. Princess Toadstool thanks Mario and Luigi for liberating the kingdom and gives them a kiss before she personally thanks the player. As the trio walks off into the sunset, they bid farewell to the player, thanking them for their contributions.

Development[edit]

In 1989, Nintendo and Sony agreed to develop a CD-ROM-based add-on for the Super NES (see Super NES CD-ROM), that would allow for full motion video (FMV) and larger games. However, Nintendo instead signed with Philips to make the add-on, and Sony redesigned their console as the PlayStation.[5] By 1993, Nintendo had abandoned plans for the add-on.[4] As part of dissolving the agreement, Nintendo licensed Philips to use some Nintendo characters for their CD-i console, resulting in three Legend of Zelda games as well as Hotel Mario.[1] Another Mario game, Super Mario's Wacky Worlds, was canceled at the prototype stage.[1] According to Stephen Radosh, Nintendo's only involvement in the development was ensuring that the source material was faithful to the Mario series. Nintendo was reported to be pleased with the finished project and Radosh stated that there were rumors that Nintendo considered bringing the game to their own platforms.[6]

Hotel Mario was developed by Fantasy Factory.[6] The developers and testers tended to be older in age; in an interview with The Black Moon Project, background artist Trici Venola noted one tester was "well past retirement". Since the target audience of children would have faster reflexes, the game was designed to play well for the testers, then sped up.[7] Hotel Mario uses FMV cutscenes to tell its story. Feeling an early version was "mechanical" and "visually no fun", Venola and art director Jeff Zoern used elements from Disney and J. R. R. Tolkien to enhance the visual style. Illustrations of the stages were composed of several blocks, each with one detail. The first item Venola created for all hotels was the door. Each building took a week to complete and was designed with a specific theme; for instance, Bowser's hotel uses a gothic design. For voice acting, Marc Graue provided the voices of the Mario Brothers and Bowser, while Princess Toadstool was voiced by Jocelyn Benford.[7] Graue was hired through an agency, while Benford was recommended by an employee of Philips Media. She would later marry Michael Ahn, who was one of the producers of Hotel Mario.[8]

Initially, jumping was not going to be a feature of Hotel Mario. According to Stephen Radosh in an interview with Samuel Clemens, jumping was added after a suggestion from Hollie Lohff. She was the daughter of one of the engineers, Thomas Lohff. She played Hotel Mario before its release, and criticized it for not allowing jumping like previous Mario games did.[8]

Reception[edit]

Hotel Mario initially received mixed reviews. Electronic Gaming Monthly praised its gameplay as simple yet addictive.[10] GamePro said the game was fun but quickly grew boring and stated that "the only intriguing aspects of this game are the well-fashioned animated sequences".[11] Video Games: The Ultimate Gaming Magazine only gave the game 7 out of 10 but acknowledged its difficulty.[14] Spanish magazine Superjuegos [es] praised the game's simple mechanics and recommended the game to CD-i owners.[13]

Hotel Mario has since been described as one of the worst Mario games.[16][17] IGN's Levi Buchanan said that while it was superior to Philips' The Legend of Zelda games, closing doors was not "a strong enough hook for an entire game",[4] and J.C. Fletcher of Joystiq ridiculed the plot: "Apparently Bowser has nefariously plotted to have his underlings open doors in ... his own hotels, thus wasting air conditioning and increasing his own electric bill. Mario and Luigi must heroically latch all the doors and save their archenemy from having his hallways get too cold."[6] GamesRadar described it as "craptastic",[18] and Eurogamer as "little more than a really rubbish version of Elevator Action".[16] The controls have been criticized as unresponsive.[4][6]

The cutscenes have been widely criticized.[16] 1UP.com described them as "outright terrifying",[1] and IGN called them "abysmal", resembling "a bad flip-book of images printed out of Microsoft Paint".[4] Joystiq described them as "amateurish, garishly colorful, shaky, randomly zooming animation".[6] The voice acting was also criticized; both 1UP.com and IGN found Mario voice actor Marc Graue's performance ill-fitting for the character and lacking the playfulness of Mario's voice artist at the time Charles Martinet.[1][4] Danny Cowan of 1UP wrote: "Mario sounds more like someone's ex-smoker grandpa trying to imitate a Mafia hit man... The dialogue is meant to sound playful, but the character voices imply acts of menace and hate."[1] In 2008, IGN named Hotel Mario one of the ten worst Mario games.[4] In 2017, GamesRadar ranked Hotel Mario 48th on their "The 50 Worst Games of All Time" list.[19]

Notes[edit]

  1. ^ In Electronic Gaming Monthly's review, three critics rated Hotel Mario 6/10, one 7/10, another 8/10.[10]
  2. ^ Hotel Mario was given two ratings by Joystick: 60 for "Technique" and 70 for "Interest".[12]

References[edit]

  1. ^ a b c d e f g h Cowan, Danny (April 25, 2006). "CDi Retrospective from 1Up.com". 1Up.com. Ziff Davis. Archived from the original on June 29, 2015. Retrieved June 29, 2018.
  2. ^ Hotel Mario instruction book. Philips Interactive Media. 1994. pp. 2–16. PP0260 GA.
  3. ^ Philips Fantasy Factory (1994). Hotel Mario (Philips CD-i). Philips Interactive Media. Level/area: Opening sequence. Mario: Nice of the Princess to invite us over for a picnic, eh, Luigi? / Luigi: I hope she made lotsa spaghetti!
  4. ^ a b c d e f g h Buchanan, Levi (August 14, 2008). "The Other Mario Games, Vol. 3". IGN. Archived from the original on April 17, 2012. Retrieved September 16, 2008.
  5. ^ GameSpy Staff (January 1, 2008). "Nintendo: From Hero to Zero". GameSpy. Archived from the original on April 4, 2008. Retrieved April 7, 2008.
  6. ^ a b c d e Fletcher, J. C. (August 7, 2008). "Virtually Overlooked: Hotel Mario". Engadget. AOL. Archived from the original on June 29, 2018. Retrieved September 13, 2008.
  7. ^ a b Devin (September 16, 2007). "Interview with Trici Venola". The Black Moon Project. GameSpy. Archived from the original on December 18, 2007. Retrieved June 21, 2008.
  8. ^ a b Samuel Clemens (July 4, 2022). "Stephen Radosh: An Interview with the Creator of Hotel Mario". Games Reviews. GR Media. Archived from the original on July 5, 2022. Retrieved July 5, 2022.
  9. ^ Ahmet, Deniz (July 1994). "Hotel Mario". Computer and Video Games. No. 152. p. 80. Retrieved May 24, 2021.
  10. ^ a b "Major Mike's Game Roundup" (PDF). Electronic Gaming Monthly. Vol. 59, no. 6. Sendai Publishing. June 1994. p. 40.
  11. ^ a b Lawrence of Arcadia (September 1994). "ProReview: CD-i" (PDF). GamePro. Vol. 62, no. 9. IDG Communications. p. 108.
  12. ^ "Mario sur CD-I..." Joystick (in French). September 1994. p. 92. Retrieved May 24, 2021.
  13. ^ a b "Saltos de Alegria". Superjuegos (in Spanish). No. 28. August 1994. p. 94.
  14. ^ a b Nakamura, Eric (July 1994). "CD-i Action: Hotel Mario". Video Games: The Ultimate Gaming Magazine. p. 79.
  15. ^ Toor, Mat (June 1994). "Hotel Mario". CDi. No. 6. pp. 20–21. Retrieved May 24, 2021.
  16. ^ a b c Whitehead, Dan (March 9, 2007). "The History of Mario". Eurogamer. p. 3. Archived from the original on August 19, 2017. Retrieved June 21, 2008.
  17. ^ Buchanan, Levi (August 21, 2008). "The Other Mario Games, Vol. 4". IGN. Archived from the original on September 16, 2008. Retrieved October 25, 2008.
  18. ^ Reparaz, Mikel (May 4, 2007). "The 10 worst game intros of all time". GamesRadar. Archived from the original on June 15, 2011. Retrieved October 5, 2008.
  19. ^ "The 50 worst games of all time". GamesRadar. 2017-08-09. Retrieved 2021-12-29.

External links[edit]