File:Lode Runner enemies.gif

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Lode_Runner_enemies.gif(392 × 255 pixels, file size: 214 KB, MIME type: image/gif, looped, 49 frames, 4.9 s)

Summary[edit]

Media data and Non-free use rationale
Description In this Commodore 64 version of Lode Runner, enemies tend to follow their own algorithm by not always taking shortest cuts when the player is at a specific position.

NOTE: This game appears to be 15 blocks high when it should have been 16 blocks high. I am sorry for the inconvenience.

Author or
copyright owner
Douglas E. Smith (Now Tozai)
Source (WP:NFCC#4) The Commodore 64 version of Lode Runner on an emulator.
Use in article (WP:NFCC#7) Lode Runner
Purpose of use in article (WP:NFCC#8) Aside from the game's being a Commodore 64 version, I want to illustrate how enemies behave.
Not replaceable with
free media because
(WP:NFCC#1)
n.a.
Not replaceable with
textual coverage because
(WP:NFCC#1)
I think that we can illustrate how enemies behave both with text and this image in order to boost readers' understanding, and I believe that having no such image would only make the passage more vague.
Minimal use (WP:NFCC#3) Only for the desired article.
Respect for
commercial opportunities
(WP:NFCC#2)
n.a.
Fair useFair use of copyrighted material in the context of Lode Runner//en.wikipedia.org/wiki/File:Lode_Runner_enemies.giftrue

Licensing[edit]

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current00:25, 11 October 2017Thumbnail for version as of 00:25, 11 October 2017392 × 255 (214 KB)Ronhjones (talk | contribs)Reduced as NFCC
03:42, 21 September 2015No thumbnail612 × 398 (307 KB)FreeMediaKid! (talk | contribs)Uploading an excerpt from a non-free work using File Upload Wizard
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